
Base stats
HP103
Attack105
Defense72
Sp. Atk105
Sp. Def75
Speed65
Total525
Abilities
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
- Sap Sipper Hidden
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Learnable moves 61
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Disable Disables the target's last move. | normal | status | — | 100% | 20 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 |
| Extrasensory 10% chance to make the target flinch. | psychic | special | 80 | 100% | 20 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hypnosis Puts the target to sleep for 2 to 4 turns. | psychic | status | — | 60% | 20 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Lunge Lowers the target's Attack by 1 stage. | bug | physical | 80 | 100% | 15 |
| Megahorn Inflicts regular damage with no additional effect. | bug | physical | 120 | 85% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psychic Noise | psychic | special | 75 | 100% | 10 |
| Psyshield Bash | psychic | physical | 70 | 90% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Role Play Copies the target’s ability. | psychic | status | — | — | 10 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | normal | physical | 120 | 100% | 10 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |
