Weavile

#461 · Sharp Claw Pokémon

Weavile

darkice

This species corners prey as a pack, under the guidance of a leader. Weavile displays increased cunning, leading me to speculate that its evolution caused further brain development.

Weavile

Weavile

darkice

Base stats

HP70
Attack120
Defense65
Sp. Atk45
Sp. Def85
Speed125
Total510

Abilities

  • Pressure

    If this Pokemon is the target of a foe's move, that move loses one additional PP.

  • Pickpocket Hidden

    If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Defensive matchups

Learnable moves 72

MoveTypeClassPowerAccPP
Aerial Ace Never misses.flyingphysical60—20
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Avalanche Priority -4: usually moves last.icephysical60100%10
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Beat Up Hits 6 times.darkphysical—100%10
Bite 30% chance to make the target flinch.darkphysical60100%25
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Chilling Waterwaterspecial50100%20
Counter Priority -5: usually moves last.fightingphysical—100%20
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Double Hit Hits 2 times.normalphysical3590%10
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20
Feint Priority +2: usually moves first.normalphysical30100%10
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Ice Beam 10% chance to freeze the target.icespecial90100%10
Ice Punch 10% chance to freeze the target.icephysical75100%15
Ice Shard Priority +1: usually moves first.icephysical40100%30
Ice Spinnericephysical80100%15
Icicle Crash 30% chance to make the target flinch.icephysical8590%10
Icicle Spear Hits 2 to 5 times.icephysical25100%30
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Knock Off Target drops its held item.darkphysical65100%20
Lash Out Power doubles if the user had a stat stage lowered this turn.darkphysical75100%5
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Night Slash Critical hit ratio raised by 1.darkphysical70100%15
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Poison Jab 30% chance to poison the target.poisonphysical80100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psycho Cut Critical hit ratio raised by 1.psychicphysical70100%20
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Snowscapeicestatus——10
Spite Lowers the PP of the target’s last used move by 4.ghoststatus—100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Throat Chop Silences the target.darkphysical80100%15
Trailblazegrassphysical50100%20
Triple Axel Hits 3 times.icephysical2090%10
Upper Handfightingphysical65100%15
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15