
#505 · Lookout Pokémon
Watchog
normalWhen they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.

Watchog
normalBase stats
HP60
Attack85
Defense69
Sp. Atk60
Sp. Def69
Speed77
Total420
Abilities
- Illuminate
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Analytic Hidden
This Pokemon's attacks have 1.3× power if it is the last to move in a turn.
Learnable moves 52
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| After You Makes the target act next this turn. | normal | status | — | — | 15 |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hypnosis Puts the target to sleep for 2 to 4 turns. | psychic | status | — | 60% | 20 |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Mean Look Prevents the target from leaving battle. | normal | status | — | — | 5 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |