
Base stats
HP80
Attack82
Defense83
Sp. Atk100
Sp. Def100
Speed80
Total525
Abilities
- Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.
- Chlorophyll Hidden
If Sun is active, this Pokemon's Speed is doubled.
Learnable moves 57
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 | All |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Frenzy Plant User foregoes its next turn to recharge. | grass | special | 150 | 90% | 5 | All |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 | All |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 | All |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ingrain Roots the user in place. | grass | status | — | — | 20 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 | All |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Petal Blizzard Inflicts regular damage. | grass | physical | 90 | 100% | 15 | All |
| Petal Dance Hits every turn for 2-3 turns, then confuses the user. | grass | special | 120 | 100% | 10 | All |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | All |
| Poison Powder Poisons the target. | poison | status | — | 75% | 35 | All |
| Power Whip Inflicts regular damage with no additional effect. | grass | physical | 120 | 85% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | All |
| Sleep Powder Puts the target to sleep for 2 to 4 turns. | grass | status | — | 75% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | All |
| Sludge Wave 10% chance to poison every other Pokémon. | poison | special | 95 | 100% | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Sweet Scent Lowers opposing Pokémon's evasion by 2 stages. | normal | status | — | 100% | 20 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 | All |
| Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | normal | special | 50 | 100% | 10 | All |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 | All |

