Tyranitar

#248 · Armor Pokémon

Tyranitar

rockdark

The quakes caused when it walks make even great mountains crumble and change the surrounding terrain.

Tyranitar

Tyranitar

rockdark

Base stats

HP100
Attack134
Defense110
Sp. Atk95
Sp. Def100
Speed61
Total600

Abilities

  • Sand Stream

    On switch-in, this Pokemon summons Sandstorm. Lasts 5 turns, or 8 with Smooth Rock.

  • Unnerve Hidden

    While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Mega Tyranitar

Mega Tyranitar

rockdark
Tyranitarite

Base stats

HP100
Attack164
Defense150
Sp. Atk95
Sp. Def120
Speed71
Total700

Abilities

  • Sand Stream

    On switch-in, this Pokemon summons Sandstorm. Lasts 5 turns, or 8 with Smooth Rock.

Learnable moves 92

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage.rockspecial60100%5All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Avalanche Priority -4: usually moves last.icephysical60100%10All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage.dragonstatus——20All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10All
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Hard Presssteelphysical—100%10All
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Knock Off Target drops its held item.darkphysical65100%20All
Lash Out Power doubles if the user had a stat stage lowered this turn.darkphysical75100%5All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage.waterspecial9085%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Power Gem Inflicts regular damage with no additional effect.rockspecial80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Blast Hits 2 to 5 times.rockphysical2590%10All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sand Tomb Traps the target for 5 to 6 turns.groundphysical3585%15All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Smack Down Removes any immunity to Ground damage.rockphysical50100%15All
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Spite Lowers the PP of the target’s last used move by 4.ghoststatus—100%10All
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15All
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Uproar Lasts 3 turns.normalspecial90100%10All