
Base stats
HP85
Attack110
Defense76
Sp. Atk65
Sp. Def82
Speed56
Total474
Abilities
- Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
- Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
- Harvest Hidden
If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Learnable moves 73
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch Priority +2: usually moves first. | psychic | status | — | — | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Destiny Bond If the user faints this turn, the target automatically will, too. | ghost | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Disable Disables the target's last move. | normal | status | — | 100% | 20 |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Forest’s Curse Adds Grass to the target’s types. | grass | status | — | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | ice | status | — | — | 30 |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 |
| Horn Leech User recovers 50% of the damage dealt. | grass | physical | 75 | 100% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 |
| Ingrain Roots the user in place. | grass | status | — | — | 20 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ghost | physical | 90 | 100% | 10 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Poltergeist Fails if the target has no held item. | ghost | physical | 110 | 90% | 5 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psychic Noise | psychic | special | 75 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Shadow Punch Never misses. | ghost | physical | 60 | — | 20 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 |
| Wood Hammer User takes 33% of the damage dealt as recoil. | grass | physical | 120 | 100% | 15 |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 |
