
Base stats
HP95
Attack109
Defense105
Sp. Atk75
Sp. Def85
Speed56
Total525
Abilities
- Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.
- Shell Armor Hidden
This Pokemon cannot be struck by a critical hit.
Learnable moves 72
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Frenzy Plant User foregoes its next turn to recharge. | grass | special | 150 | 90% | 5 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 |
| Hard Press | steel | physical | — | 100% | 10 |
| Headlong Rush | ground | physical | 120 | 100% | 5 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sand Tomb Traps the target for 5 to 6 turns. | ground | physical | 35 | 85% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Shell Smash Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. Raises the user's Attack by 2 stages. Raises the user's Sp. Atk by 2 stages. Raises the user's Speed by 2 stages. | normal | status | — | — | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | normal | physical | 120 | 100% | 10 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 |
| Wood Hammer User takes 33% of the damage dealt as recoil. | grass | physical | 120 | 100% | 15 |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |
