Talonflame

#663 · Scorching Pokémon

Talonflame

fireflying

Talonflame dives toward prey at speeds of up to 310 mph and assaults them with powerful kicks, giving the prey no chance to escape.

Talonflame

Talonflame

fireflying

Base stats

HP78
Attack81
Defense71
Sp. Atk74
Sp. Def69
Speed126
Total499

Abilities

  • Flame Body

    30% chance a Pokemon making contact with this Pokemon will be burned.

  • Gale Wings Hidden

    If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.

Defensive matchups

Learnable moves 50

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Aerial Ace Never misses.flyingphysical60—20
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Air Cutter Critical hit ratio raised by 1.flyingspecial6095%25
Air Slash 30% chance to make the target flinch.flyingspecial7595%15
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10
Brave Bird User takes 33% of the damage dealt as recoil.flyingphysical120100%15
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Defog Lowers the target's evasion by 1 stage.flyingstatus——15
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Dual Wingbeat Hits 2 times.flyingphysical4090%10
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Feather Dance Lowers the target's Attack by 2 stages.flyingstatus—100%15
Feint Priority +2: usually moves first.normalphysical30100%10
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20
Flamethrower 10% chance to burn the target.firespecial90100%15
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15
Fly User flies high into the air, dodging all attacks, and hits next turn.flyingphysical9095%15
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10
Hurricane 30% chance to confuse the target for 2 to 5 turns.flyingspecial11070%10
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Quick Guard Priority +3: usually moves first.fightingstatus——15
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Roost Heals the user for 50% of max HP.flyingstatus——5
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Sky Attack 30% chance to make the target flinch. Critical hit ratio raised by 1.flyingphysical14090%5
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Steel Wing 10% chance to raise the user's Defense by 1 stage.steelphysical7090%25
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Tailwind For three turns, friendly Pokémon have doubled Speed.flyingstatus——15
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Temper Flarefirephysical75100%10
Thief Takes the target’s item.darkphysical60100%25
U-turn User must switch out after attacking.bugphysical70100%20
Upper Handfightingphysical65100%15
Whirlwind Forces the target out of battle. Priority -6: usually moves last.normalstatus——20
Will-O-Wisp Burns the target.firestatus—85%15