
#700 · Intertwining Pokémon
Sylveon
fairyIt emits a soothing aura from its ribbon-shaped organs. It wraps these appendages around quarrelers to instantly restore calm to the situation.

Sylveon
fairyBase stats
HP95
Attack65
Defense65
Sp. Atk110
Sp. Def130
Speed60
Total525
Abilities
- Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
- Pixilate Hidden
This Pokemon's Normal-type moves become Fairy type and have 1.2× power.
Learnable moves 55
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | fairy | special | 80 | 100% | 10 |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Misty Explosion If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | fairy | special | 100 | 100% | 5 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 |
| Moonblast 30% chance to lower the target's Sp. Atk by 1 stage. | fairy | special | 95 | 100% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Mystical Fire Lowers the target's Sp. Atk by 1 stage. | fire | special | 75 | 100% | 10 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 |