Starmie

#121 · Mysterious Pokémon

Starmie

waterpsychic

Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.

Starmie

Starmie

waterpsychic

Base stats

HP60
Attack75
Defense85
Sp. Atk100
Sp. Def85
Speed115
Total520

Abilities

  • Illuminate

    This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

  • Natural Cure

    This Pokemon has its non-volatile status condition cured when it switches out.

  • Analytic Hidden

    This Pokemon's attacks have 1.3× power if it is the last to move in a turn.

Mega Starmie

Mega Starmie

waterpsychic
Starminite

Base stats

HP60
Attack100
Defense105
Sp. Atk130
Sp. Def105
Speed120
Total620

Abilities

Learnable moves 62

MoveTypeClassPowerAccPPForms
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Ally Switch Priority +2: usually moves first.psychicstatus——15All
Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage.rockspecial60100%5All
Aqua Jet Priority +1: usually moves first.waterphysical40100%20All
Avalanche Priority -4: usually moves last.icephysical60100%10All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Chilling Waterwaterspecial50100%20All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10All
Dive User dives underwater, dodging all attacks, and hits next turn.waterphysical80100%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Endure Priority +4: usually moves first.normalstatus——10All
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Flip Turn User must switch out after attacking.waterphysical60100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Gravity Disables moves and immunities that involve flying or levitating for five turns.psychicstatus——5All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Spinnericephysical80100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10All
Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.rockspecial12090%10All
Minimize Raises the user's evasion by 2 stages.normalstatus——10All
Power Gem Inflicts regular damage with no additional effect.rockspecial80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Psycho Cut Critical hit ratio raised by 1.psychicphysical70100%20All
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rapid Spin Raises the user's Speed by 1 stage.normalphysical50100%40All
Recover Heals the user for 50% of max HP.normalstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25All
Scald 30% chance to burn the target.waterspecial80100%15All
Self-Destruct User faints.normalphysical200100%5All
Skill Swap User and target swap abilities.psychicstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Tri Attack Has a chance to burn, freeze, or paralyze the target.normalspecial80100%10All
Trick User and target swap items.psychicstatus—100%10All
Trick Room Priority -7: usually moves last.psychicstatus——5All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All
Waterfall 20% chance to make the target flinch.waterphysical80100%15All
Whirlpool Traps the target for 5 to 6 turns.waterspecial3585%15All
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All