
Base stats
HP95
Attack75
Defense80
Sp. Atk100
Sp. Def110
Speed30
Total490
Abilities
- Oblivious
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
- Own Tempo
This Pokemon cannot be confused. Immune to Intimidate.
- Regenerator Hidden
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP95
Attack65
Defense80
Sp. Atk110
Sp. Def110
Speed30
Total490
Abilities
- Curious Medicine
On switch-in, this Pokemon's allies have their stat stages reset to 0.
- Own Tempo
This Pokemon cannot be confused. Immune to Intimidate.
- Regenerator Hidden
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Learnable moves 100
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 | Galarian Slowking |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 | All |
| Belch Can only be used after the user has eaten a berry. | poison | special | 120 | 90% | 10 | All |
| Belly Drum User pays half its max HP to max out its Attack. | normal | status | — | — | 10 | All |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 | All |
| Block Prevents the target from leaving battle. | normal | status | — | — | 5 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Chilly Reception | ice | status | — | — | 10 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Disable Disables the target's last move. | normal | status | — | 100% | 20 | All |
| Dive User dives underwater, dodging all attacks, and hits next turn. | water | physical | 80 | 100% | 10 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Eerie Spell The target loses 3 PP from the last move it used. | psychic | special | 80 | 100% | 5 | Galarian Slowking |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | Slowking |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 | All |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 | Galarian Slowking |
| Heal Pulse Heals the user for 50% of max HP. | psychic | status | — | — | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 | Galarian Slowking |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 | All |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 | Galarian Slowking |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 | All |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 | All |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | Galarian Slowking |
| Power Gem Inflicts regular damage with no additional effect. | rock | special | 80 | 100% | 20 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | All |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | All |
| Psychic Noise | psychic | special | 75 | 100% | 10 | All |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 | All |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Razor Shell 50% chance to lower the target's Defense by 1 stage. | water | physical | 75 | 95% | 10 | All |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 | Slowking |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | Slowking |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | Slowking |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | All |
| Scald 30% chance to burn the target. | water | special | 80 | 100% | 15 | Slowking |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | Galarian Slowking |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 | All |
| Slack Off Heals the user for 50% of max HP. | normal | status | — | — | 5 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | Galarian Slowking |
| Sludge Wave 10% chance to poison every other Pokémon. | poison | special | 95 | 100% | 10 | Galarian Slowking |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 | Galarian Slowking |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Snowscape | ice | status | — | — | 10 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | Galarian Slowking |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | Galarian Slowking |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Toxic Badly poisons the target. | poison | status | — | 90% | 10 | Galarian Slowking |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | poison | status | — | — | 20 | Galarian Slowking |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | normal | special | 80 | 100% | 10 | All |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | All |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 | All |
| Venoshock Inflicts double damage if the target is Poisoned. | poison | special | 65 | 100% | 10 | Galarian Slowking |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 | All |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 | All |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 | All |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 | All |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

