Skarmory

#227 · Armor Bird Pokémon

Skarmory

steelflying

People fashion swords from Skarmory’s shed feathers, so this Pokémon is a popular element in heraldic designs.

Skarmory

Skarmory

steelflying

Base stats

HP65
Attack80
Defense140
Sp. Atk40
Sp. Def70
Speed70
Total465

Abilities

  • Keen Eye

    This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

  • Sturdy

    If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

  • Weak Armor Hidden

    If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

Mega Skarmory

Mega Skarmory

steelflying
Skarmorite

Base stats

HP65
Attack140
Defense110
Sp. Atk40
Sp. Def100
Speed110
Total565

Abilities

  • Stalwart

    This Pokemon's moves cannot be redirected to a different target by any effect.

Learnable moves 51

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Air Cutter Critical hit ratio raised by 1.flyingspecial6095%25All
Air Slash 30% chance to make the target flinch.flyingspecial7595%15All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10All
Brave Bird User takes 33% of the damage dealt as recoil.flyingphysical120100%15All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Drill Peck Inflicts regular damage with no additional effect.flyingphysical80100%20All
Drill Run Critical hit ratio raised by 1.groundphysical8095%10All
Dual Wingbeat Hits 2 times.flyingphysical4090%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Feint Priority +2: usually moves first.normalphysical30100%10All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fly User flies high into the air, dodging all attacks, and hits next turn.flyingphysical9095%15All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Hurricane 30% chance to confuse the target for 2 to 5 turns.flyingspecial11070%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Metal Sound Lowers the target's Sp. Def by 2 stages.steelstatus—85%40All
Night Slash Critical hit ratio raised by 1.darkphysical70100%15All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Roost Heals the user for 50% of max HP.flyingstatus——5All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sand Tomb Traps the target for 5 to 6 turns.groundphysical3585%15All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Sky Attack 30% chance to make the target flinch. Critical hit ratio raised by 1.flyingphysical14090%5All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20All
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20All
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.steelspecial14095%5All
Steel Wing 10% chance to raise the user's Defense by 1 stage.steelphysical7090%25All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Tailwind For three turns, friendly Pokémon have doubled Speed.flyingstatus——15All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thief Takes the target’s item.darkphysical60100%25All
Whirlwind Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15All