
#865 · Wild Duck Pokémon
Sirfetch’d
fightingAfter deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.

Sirfetch’d
fightingLearnable moves 49
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Defog Lowers the target's evasion by 1 stage. | flying | status | — | — | 15 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Feint Priority +2: usually moves first. | normal | physical | 30 | 100% | 10 |
| Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | fighting | special | — | 100% | 5 |
| First Impression Priority +2: usually moves first. | bug | physical | 90 | 100% | 10 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 |
| Meteor Assault User foregoes its next turn to recharge. | fighting | physical | 150 | 100% | 5 |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Simple Beam Changes the target’s ability to Simple. | normal | status | — | 100% | 15 |
| Sky Attack 30% chance to make the target flinch. Critical hit ratio raised by 1. | flying | physical | 140 | 90% | 5 |
| Slash Critical hit ratio raised by 1. | normal | physical | 70 | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Blade Requires a turn to charge before attacking. | grass | physical | 125 | 100% | 10 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |