
#514 · Ember Pokémon
Simisear
fireWhen it gets excited, embers rise from its head and tail and it gets hot. For some reason, it loves sweets.

Simisear
fireBase stats
HP75
Attack98
Defense63
Sp. Atk98
Sp. Def63
Speed101
Total498
Abilities
Learnable moves 55
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Belch Can only be used after the user has eaten a berry. | poison | special | 120 | 90% | 10 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1. | fire | physical | 85 | 90% | 10 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 |
| Flame Charge Raises the user's Speed by 1 stage. | fire | physical | 50 | 100% | 20 |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 |
| Heat Wave 10% chance to burn opposing Pokémon. | fire | special | 95 | 90% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Recycle User recovers the item it last used up. | normal | status | — | — | 10 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Stuff Cheeks Raises the user's Defense by 2 stages. | normal | status | — | — | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Temper Flare | fire | physical | 75 | 100% | 10 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 |