
#497 · Regal Pokémon
Serperior
grassIt can stop its opponents’ movements with just a glare. It takes in solar energy and boosts it internally.

Serperior
grassBase stats
HP75
Attack75
Defense95
Sp. Atk75
Sp. Def95
Speed113
Total528
Abilities
Learnable moves 53
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Attract Infatuates the target. | normal | status | — | 100% | 15 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Coil Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's accuracy by 1 stage. | poison | status | — | — | 20 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Frenzy Plant User foregoes its next turn to recharge. | grass | special | 150 | 90% | 5 |
| Gastro Acid Nullifies target’s ability until it leaves battle. | poison | status | — | 100% | 10 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Glare Paralyzes the target. | normal | status | — | 100% | 30 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Mean Look Prevents the target from leaving battle. | normal | status | — | — | 5 |
| Mirror Coat Priority -5: usually moves last. | psychic | special | — | 100% | 20 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 |
| Petal Blizzard Inflicts regular damage. | grass | physical | 90 | 100% | 15 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Sweet Scent Lowers opposing Pokémon's evasion by 2 stages. | normal | status | — | 100% | 20 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Wrap Traps the target for 2 to 4 turns. | normal | physical | 15 | 90% | 20 |