
Base stats
HP65
Attack90
Defense115
Sp. Atk45
Sp. Def115
Speed58
Total488
Abilities
- Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
- Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
- Intimidate Hidden
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Learnable moves 82
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acid Spray Lowers the target's Sp. Def by 2 stages. | poison | special | 40 | 100% | 20 | All |
| Amnesia Raises the user's Sp. Def by 2 stages. | psychic | status | — | — | 20 | All |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | All |
| Beat Up Hits 6 times. | dark | physical | — | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 | All |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 | All |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 | All |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Dragon Claw Inflicts regular damage with no additional effect. | dragon | physical | 80 | 100% | 15 | All |
| Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage. | dragon | status | — | — | 20 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Dynamic Punch Confuses the target for 2 to 5 turns. | fighting | physical | 100 | 50% | 5 | All |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Head Smash User takes 50% of the damage dealt as recoil. | rock | physical | 150 | 80% | 5 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | fighting | physical | 130 | 90% | 10 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 | All |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 | All |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | All |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 | All |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | All |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Torment Torments the target. | dark | status | — | 100% | 15 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Upper Hand | fighting | physical | 65 | 100% | 15 | All |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

