Scovillain

#952 · Spicy Pepper Pokémon

Scovillain

grassfire

The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Scovillain

Scovillain

grassfire

Base stats

HP65
Attack108
Defense65
Sp. Atk108
Sp. Def65
Speed75
Total486

Abilities

  • Chlorophyll

    If Sun is active, this Pokemon's Speed is doubled.

  • Insomnia

    This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

  • Moody Hidden

    Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Defensive matchups

Mega Scovillain

Mega Scovillain

grassfire
Scovillainite

Base stats

HP65
Attack138
Defense85
Sp. Atk138
Sp. Def85
Speed75
Total586

Abilities

  • Spicy Spray

    If this Pokemon is hit by an attack, the attacker becomes burned.

Defensive matchups

Learnable moves 48

MoveTypeClassPowerAccPPForms
Bite 30% chance to make the target flinch.darkphysical60100%25All
Bullet Seed Hits 2 to 5 times.grassphysical25100%30All
Burning Jealousy Burns opposing Pokémon.firespecial70100%5All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Double Hit Hits 2 times.normalphysical3590%10All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15All
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15All
Giga Drain User recovers 50% of the damage dealt.grassspecial75100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.grassphysical55100%20All
Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.grassstatus——10All
Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage.normalstatus——20All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ingrain Roots the user in place.grassstatus——20All
Lash Out Power doubles if the user had a stat stage lowered this turn.darkphysical75100%5All
Leaf Storm Lowers the user's Sp. Atk by 2 stages.grassspecial13090%5All
Leech Seed Seeds the target, draining its HP each turn.grassstatus—90%10All
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rage Powder Priority +2: usually moves first.bugstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Spicy Extractgrassstatus——15All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Super Fang Inflicts damage equal to half the target’s HP.normalphysical—90%10All
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15All
Temper Flarefirephysical75100%10All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Trailblazegrassphysical50100%20All
Will-O-Wisp Burns the target.firestatus—85%15All
Worry Seed Changes the target’s ability to Insomnia.grassstatus—100%10All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All