
Base stats
HP65
Attack108
Defense65
Sp. Atk108
Sp. Def65
Speed75
Total486
Abilities
- Chlorophyll
If Sun is active, this Pokemon's Speed is doubled.
- Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
- Moody Hidden
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Learnable moves 48
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | All |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Double Hit Hits 2 times. | normal | physical | 35 | 90% | 10 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 | All |
| Fire Spin Traps the target for 5 to 6 turns. | fire | special | 35 | 85% | 15 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil. | fire | physical | 120 | 100% | 15 | All |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 | All |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 | All |
| Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage. | normal | status | — | — | 20 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ingrain Roots the user in place. | grass | status | — | — | 20 | All |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 | All |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 | All |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 | All |
| Overheat Lowers the user's Sp. Atk by 2 stages. | fire | special | 130 | 90% | 5 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rage Powder Priority +2: usually moves first. | bug | status | — | — | 20 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Spicy Extract | grass | status | — | — | 15 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Temper Flare | fire | physical | 75 | 100% | 10 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 | All |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

