Scolipede

#545 · Megapede Pokémon

Scolipede

bugpoison

Scolipede engage in fierce territorial battles with Centiskorch. At the end of one of these battles, the victor makes a meal of the loser.

Scolipede

Scolipede

bugpoison

Base stats

HP60
Attack100
Defense89
Sp. Atk55
Sp. Def69
Speed112
Total485

Abilities

  • Poison Point

    30% chance a Pokemon making contact with this Pokemon will be poisoned.

  • Swarm

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Bug attacks.

  • Speed Boost Hidden

    This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Defensive matchups

Mega Scolipede

Mega Scolipede

bugpoison
Scolipite

Base stats

HP60
Attack140
Defense149
Sp. Atk75
Sp. Def99
Speed62
Total585

Abilities

  • Shell Armor

    This Pokemon cannot be struck by a critical hit.

Defensive matchups

Learnable moves 53

MoveTypeClassPowerAccPPForms
Acid Spray Lowers the target's Sp. Def by 2 stages.poisonspecial40100%20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Attract Infatuates the target.normalstatus—100%15All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Bug Bite If target has a berry, inflicts double damage and uses the berry.bugphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1.poisonphysical70100%20All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double Hit Hits 2 times.normalphysical3590%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Gunk Shot 30% chance to poison the target.poisonphysical12080%5All
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Leech Life User recovers 50% of the damage dealt.bugphysical80100%10All
Megahorn Inflicts regular damage with no additional effect.bugphysical12085%10All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Pin Missile Hits 2 to 5 times.bugphysical2595%20All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Pouncebugphysical50100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Skitter Smack Lowers the target's Sp. Atk by 1 stage.bugphysical7090%10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Sludge Bomb 30% chance to poison the target.poisonspecial90100%10All
Smart Strike Never misses.steelphysical70—10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20All
Steel Roller Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.steelphysical130100%5All
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Throat Chop Silences the target.darkphysical80100%15All
Toxic Badly poisons the target.poisonstatus—90%10All
Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.poisonstatus——20All
Trailblazegrassphysical50100%20All
Venoshock Inflicts double damage if the target is Poisoned.poisonspecial65100%10All
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15All