
#254 · Forest Pokémon
Sceptile
grassSceptile has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This Pokémon raises the trees in a forest with loving care.

Sceptile
grassBase stats
HP70
Attack85
Defense65
Sp. Atk105
Sp. Def85
Speed120
Total530
Abilities
Learnable moves 77
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 | All |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | All |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 | All |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | All |
| Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1. | poison | physical | 70 | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double Team Raises the user's evasion by 1 stage. | normal | status | — | — | 15 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Dragon Cheer | dragon | status | — | — | 15 | All |
| Dragon Claw Inflicts regular damage with no additional effect. | dragon | physical | 80 | 100% | 15 | All |
| Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage. | dragon | status | — | — | 20 | All |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 | All |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 | All |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 | All |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 | All |
| Frenzy Plant User foregoes its next turn to recharge. | grass | special | 150 | 90% | 5 | All |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | grass | physical | 55 | 100% | 20 | All |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | grass | status | — | — | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Leaf Blade Critical hit ratio raised by 1. | grass | physical | 90 | 100% | 15 | All |
| Leaf Storm Lowers the user's Sp. Atk by 2 stages. | grass | special | 130 | 90% | 5 | All |
| Leech Seed Seeds the target, draining its HP each turn. | grass | status | — | 90% | 10 | All |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 | All |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 | All |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 | All |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 | All |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | All |
| Shed Tail | normal | status | — | — | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Solar Blade Requires a turn to charge before attacking. | grass | physical | 125 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Synthesis Heals the user for 50% of max HP. | grass | status | — | — | 5 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Upper Hand | fighting | physical | 65 | 100% | 15 | All |
| Vacuum Wave Priority +1: usually moves first. | fighting | special | 40 | 100% | 30 | All |
| Worry Seed Changes the target’s ability to Insomnia. | grass | status | — | 100% | 10 | All |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 | All |
