Sceptile

#254 · Forest Pokémon

Sceptile

grass

Sceptile has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This Pokémon raises the trees in a forest with loving care.

Sceptile

Sceptile

grass

Base stats

HP70
Attack85
Defense65
Sp. Atk105
Sp. Def85
Speed120
Total530

Abilities

  • Overgrow

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.

  • Unburden Hidden

    Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Mega Sceptile

Mega Sceptile

grassdragon
Sceptilite

Base stats

HP70
Attack110
Defense75
Sp. Atk145
Sp. Def85
Speed145
Total630

Abilities

  • Lightning Rod

    This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Defensive matchups

Learnable moves 77

MoveTypeClassPowerAccPPForms
Acrobatics Has double power if the user has no held item.flyingphysical55100%15All
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Bullet Seed Hits 2 to 5 times.grassphysical25100%30All
Cross Poison 10% chance to poison the target. Critical hit ratio raised by 1.poisonphysical70100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Detect Inflicts protect on the user. Priority +4: usually moves first.fightingstatus——5All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double Team Raises the user's evasion by 1 stage.normalstatus——15All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dragon Cheerdragonstatus——15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage.dragonstatus——20All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Rush 20% chance to make the target flinch.dragonphysical10075%10All
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Frenzy Plant User foregoes its next turn to recharge.grassspecial15090%5All
Giga Drain User recovers 50% of the damage dealt.grassspecial75100%10All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.grassphysical55100%20All
Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.grassstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Leaf Blade Critical hit ratio raised by 1.grassphysical90100%15All
Leaf Storm Lowers the user's Sp. Atk by 2 stages.grassspecial13090%5All
Leech Seed Seeds the target, draining its HP each turn.grassstatus—90%10All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Night Slash Critical hit ratio raised by 1.darkphysical70100%15All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Quick Attack Priority +1: usually moves first.normalphysical40100%30All
Quick Guard Priority +3: usually moves first.fightingstatus——15All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scale Shot Hits 2 to 5 times.dragonphysical2590%20All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15All
Shed Tailnormalstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Solar Blade Requires a turn to charge before attacking.grassphysical125100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Synthesis Heals the user for 50% of max HP.grassstatus——5All
Thief Takes the target’s item.darkphysical60100%25All
Throat Chop Silences the target.darkphysical80100%15All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Trailblazegrassphysical50100%20All
Upper Handfightingphysical65100%15All
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30All
Worry Seed Changes the target’s ability to Insomnia.grassstatus—100%10All
X-Scissor Inflicts regular damage with no additional effect.bugphysical80100%15All