
#844 · Sand Snake Pokémon
Sandaconda
groundIts unique style of coiling allows it to blast sand out of its sand sac more efficiently.

Sandaconda
groundBase stats
HP72
Attack107
Defense125
Sp. Atk65
Sp. Def70
Speed71
Total510
Abilities
- Sand Spit
When this Pokemon is hit by an attack, the effect of Sandstorm begins. Lasts 5 turns, or 8 with Smooth Rock.
- Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
- Sand Veil Hidden
If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.
Learnable moves 48
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Belch Can only be used after the user has eaten a berry. | poison | special | 120 | 90% | 10 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Coil Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's accuracy by 1 stage. | poison | status | — | — | 20 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 |
| Drill Run Critical hit ratio raised by 1. | ground | physical | 80 | 95% | 10 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Glare Paralyzes the target. | normal | status | — | 100% | 30 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Minimize Raises the user's evasion by 2 stages. | normal | status | — | — | 10 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sand Tomb Traps the target for 5 to 6 turns. | ground | physical | 35 | 85% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scale Shot Hits 2 to 5 times. | dragon | physical | 25 | 90% | 20 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 |
| Wrap Traps the target for 2 to 4 turns. | normal | physical | 15 | 90% | 20 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |