Salamence

#373 · Dragon Pokémon

Salamence

dragonflying

While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.

Salamence

Salamence

dragonflying

Base stats

HP95
Attack135
Defense80
Sp. Atk110
Sp. Def80
Speed100
Total600

Abilities

  • Intimidate

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

  • Moxie Hidden

    This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Defensive matchups

Mega Salamence

Mega Salamence

dragonflying
Salamencite

Base stats

HP95
Attack145
Defense130
Sp. Atk120
Sp. Def90
Speed120
Total700

Abilities

  • Aerilate

    This Pokemon's Normal-type moves become Flying type and have 1.2× power.

Defensive matchups

Learnable moves 62

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Air Slash 30% chance to make the target flinch.flyingspecial7595%15All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Draco Meteor Lowers the user's Sp. Atk by 2 stages.dragonspecial13090%5All
Dragon Cheerdragonstatus——15All
Dragon Claw Inflicts regular damage with no additional effect.dragonphysical80100%15All
Dragon Dance Raises the user's Attack by 1 stage. Raises the user's Speed by 1 stage.dragonstatus——20All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Dragon Rush 20% chance to make the target flinch.dragonphysical10075%10All
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10All
Dual Wingbeat Hits 2 times.flyingphysical4090%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15All
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Fly User flies high into the air, dodging all attacks, and hits next turn.flyingphysical9095%15All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hurricane 30% chance to confuse the target for 2 to 5 turns.flyingspecial11070%10All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic Fangs Destroys Reflect and Light Screen.psychicphysical85100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Roost Heals the user for 50% of max HP.flyingstatus——5All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Slash Critical hit ratio raised by 1.normalphysical70100%20All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Steel Wing 10% chance to raise the user's Defense by 1 stage.steelphysical7090%25All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Tailwind For three turns, friendly Pokémon have doubled Speed.flyingstatus——15All
Temper Flarefirephysical75100%10All
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All