Rotom

#479 · Plasma Pokémon

Rotom

electricghost

This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.

Rotom Rotom

Rotom Rotom

electricghost

Base stats

HP50
Attack50
Defense77
Sp. Atk95
Sp. Def77
Speed91
Total440

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Fan Rotom

Fan Rotom

electricflying

Base stats

HP50
Attack65
Defense107
Sp. Atk105
Sp. Def107
Speed86
Total520

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Frost Rotom

Frost Rotom

electricice

Base stats

HP50
Attack65
Defense107
Sp. Atk105
Sp. Def107
Speed86
Total520

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Heat Rotom

Heat Rotom

electricfire

Base stats

HP50
Attack65
Defense107
Sp. Atk105
Sp. Def107
Speed86
Total520

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Mow Rotom

Mow Rotom

electricgrass

Base stats

HP50
Attack65
Defense107
Sp. Atk105
Sp. Def107
Speed86
Total520

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Wash Rotom

Wash Rotom

electricwater

Base stats

HP50
Attack65
Defense107
Sp. Atk105
Sp. Def107
Speed86
Total520

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Defensive matchups

Learnable moves 47

MoveTypeClassPowerAccPPForms
Air Slash 30% chance to make the target flinch.flyingspecial7595%15Fan Rotom
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5Frost Rotom
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15All
Double Team Raises the user's evasion by 1 stage.normalstatus——15All
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15All
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10All
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10All
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hex Has double power if the target has a major status ailment.ghostspecial65100%10All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5Wash Rotom
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Leaf Storm Lowers the user's Sp. Atk by 2 stages.grassspecial13090%5Mow Rotom
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20All
Night Shade Inflicts damage equal to the user’s level.ghostspecial—100%15All
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5Heat Rotom
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20All
Poltergeist Fails if the target has no held item.ghostphysical11090%5All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Spite Lowers the PP of the target’s last used move by 4.ghoststatus—100%10All
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Thief Takes the target’s item.darkphysical60100%25All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trick User and target swap items.psychicstatus—100%10All
Uproar Lasts 3 turns.normalspecial90100%10All
Volt Switch User must switch out after attacking.electricspecial70100%20All
Will-O-Wisp Burns the target.firestatus—85%15All