Rillaboom

#812 · Drummer Pokémon

Rillaboom

grass

The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.

Rillaboom

Rillaboom

grass

Base stats

HP100
Attack125
Defense90
Sp. Atk60
Sp. Def70
Speed85
Total530

Abilities

  • Overgrow

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Grass attacks.

  • Grassy Surge Hidden

    On switch-in, this Pokemon summons Grassy Terrain. Lasts 5 turns, or 8 with Terrain Extender.

Learnable moves 67

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Boomburst Inflicts regular damage.normalspecial140100%10
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Bullet Seed Hits 2 to 5 times.grassphysical25100%30
Double Hit Hits 2 times.normalphysical3590%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Drum Beating Lowers the target's Speed by 1 stage.grassphysical80100%10
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Frenzy Plant User foregoes its next turn to recharge.grassspecial15090%5
Giga Drain User recovers 50% of the damage dealt.grassspecial75100%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Grassy Glide If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.grassphysical55100%20
Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.grassstatus——10
Growth Raises the user's Attack by 1 stage. Raises the user's Sp. Atk by 1 stage.normalstatus——20
Hammer Arm Lowers the user's Speed by 1 stage.fightingphysical10090%10
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10
Knock Off Target drops its held item.darkphysical65100%20
Leaf Storm Lowers the user's Sp. Atk by 2 stages.grassspecial13090%5
Leech Seed Seeds the target, draining its HP each turn.grassstatus—90%10
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Noble Roar Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage.normalstatus—100%30
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Solar Blade Requires a turn to charge before attacking.grassphysical125100%10
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Trailblazegrassphysical50100%20
U-turn User must switch out after attacking.bugphysical70100%20
Uproar Lasts 3 turns.normalspecial90100%10
Wood Hammer User takes 33% of the damage dealt as recoil.grassphysical120100%15
Worry Seed Changes the target’s ability to Insomnia.grassstatus—100%10