Rhyperior

#464 · Drill Pokémon

Rhyperior

groundrock

This Pokémon evolved through use of a curious item. Its rocklike hide is composed of a mysterious substance and can withstand a blow from a masterwork sword with nary a scratch.

Rhyperior

Rhyperior

groundrock

Base stats

HP115
Attack140
Defense130
Sp. Atk55
Sp. Def55
Speed40
Total535

Abilities

  • Lightning Rod

    This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

  • Solid Rock

    This Pokemon receives 3/4 damage from supereffective attacks.

  • Reckless Hidden

    This Pokemon's attacks with recoil or crash damage have 1.2× power; not Struggle.

Defensive matchups

Learnable moves 91

MoveTypeClassPowerAccPP
Avalanche Priority -4: usually moves last.icephysical60100%10
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage.dragonphysical60100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Counter Priority -5: usually moves last.fightingphysical—100%20
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10
Dragon Rush 20% chance to make the target flinch.dragonphysical10075%10
Dragon Tail Priority -6: usually moves last.dragonphysical6090%10
Drill Run Critical hit ratio raised by 1.groundphysical8095%10
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15
Fire Punch 10% chance to burn the target.firephysical75100%15
Flamethrower 10% chance to burn the target.firespecial90100%15
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Guard Split Averages Defense and Special Defense with the target.psychicstatus——10
Hammer Arm Lowers the user's Speed by 1 stage.fightingphysical10090%10
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.firephysical—100%10
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10
Helping Hand Priority +5: usually moves first.normalstatus——20
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10
Horn Drill One-hit KO if it connects.normalphysical—30%5
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Ice Beam 10% chance to freeze the target.icespecial90100%10
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15
Ice Punch 10% chance to freeze the target.icephysical75100%15
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15
Iron Head 30% chance to make the target flinch.steelphysical80100%15
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Megahorn Inflicts regular damage with no additional effect.bugphysical12085%10
Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.steelphysical—100%10
Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.rockspecial12090%10
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Poison Jab 30% chance to poison the target.poisonphysical80100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20
Rock Blast Hits 2 to 5 times.rockphysical2590%10
Rock Polish Raises the user's Speed by 2 stages.rockstatus——20
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Rock Wrecker User foregoes its next turn to recharge.rockphysical15090%5
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Scorching Sands 30% chance to burn the target.groundspecial70100%10
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Smart Strike Never misses.steelphysical70—10
Snore 30% chance to make the target flinch.normalspecial50100%15
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Supercell Slamelectricphysical10095%15
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Temper Flarefirephysical75100%10
Thief Takes the target’s item.darkphysical60100%25
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Uproar Lasts 3 turns.normalspecial90100%10