
Base stats
HP115
Attack140
Defense130
Sp. Atk55
Sp. Def55
Speed40
Total535
Abilities
- Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
- Solid Rock
This Pokemon receives 3/4 damage from supereffective attacks.
- Reckless Hidden
This Pokemon's attacks with recoil or crash damage have 1.2× power; not Struggle.
Learnable moves 91
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Avalanche Priority -4: usually moves last. | ice | physical | 60 | 100% | 10 |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 |
| Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | fighting | physical | 80 | 100% | 10 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Breaking Swipe Lowers opposing Pokémon's Attack by 1 stage. | dragon | physical | 60 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 |
| Bulldoze Lowers every other Pokémon's Speed by 1 stage. | ground | physical | 60 | 100% | 20 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | dragon | special | 85 | 100% | 10 |
| Dragon Rush 20% chance to make the target flinch. | dragon | physical | 100 | 75% | 10 |
| Dragon Tail Priority -6: usually moves last. | dragon | physical | 60 | 90% | 10 |
| Drill Run Critical hit ratio raised by 1. | ground | physical | 80 | 95% | 10 |
| Earth Power 10% chance to lower the target's Sp. Def by 1 stage. | ground | special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | ground | physical | 100 | 100% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 |
| Fire Punch 10% chance to burn the target. | fire | physical | 75 | 100% | 15 |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Focus Punch Priority -3: usually moves last. | fighting | physical | 150 | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Guard Split Averages Defense and Special Defense with the target. | psychic | status | — | — | 10 |
| Hammer Arm Lowers the user's Speed by 1 stage. | fighting | physical | 100 | 90% | 10 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | fire | physical | — | 100% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | steel | physical | — | 100% | 10 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| High Horsepower Inflicts regular damage with no additional effect. | ground | physical | 95 | 95% | 10 |
| Horn Drill One-hit KO if it connects. | normal | physical | — | 30% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 |
| Megahorn Inflicts regular damage with no additional effect. | bug | physical | 120 | 85% | 10 |
| Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | steel | physical | — | 100% | 10 |
| Meteor Beam Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | rock | special | 120 | 90% | 10 |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Rock Blast Hits 2 to 5 times. | rock | physical | 25 | 90% | 10 |
| Rock Polish Raises the user's Speed by 2 stages. | rock | status | — | — | 20 |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Rock Wrecker User foregoes its next turn to recharge. | rock | physical | 150 | 90% | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Scorching Sands 30% chance to burn the target. | ground | special | 70 | 100% | 10 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Smack Down Removes any immunity to Ground damage. | rock | physical | 50 | 100% | 15 |
| Smart Strike Never misses. | steel | physical | 70 | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Supercell Slam | electric | physical | 100 | 95% | 15 |
| Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Temper Flare | fire | physical | 75 | 100% | 10 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
