
Base stats
HP85
Attack120
Defense80
Sp. Atk85
Sp. Def75
Speed85
Total530
Abilities
Learnable moves 59
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Aqua Cutter | water | physical | 70 | 100% | 20 |
| Aqua Jet Priority +1: usually moves first. | water | physical | 40 | 100% | 20 |
| Aqua Step | water | physical | 80 | 100% | 10 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 |
| Chilling Water | water | special | 50 | 100% | 20 |
| Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. | fighting | physical | 120 | 100% | 5 |
| Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage. | fighting | status | — | — | 10 |
| Counter Priority -5: usually moves last. | fighting | physical | — | 100% | 20 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Double Hit Hits 2 times. | normal | physical | 35 | 90% | 10 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Flip Turn User must switch out after attacking. | water | physical | 60 | 100% | 20 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 |
| Hydro Cannon User foregoes its next turn to recharge. | water | special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Spinner | ice | physical | 80 | 100% | 15 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Triple Axel Hits 3 times. | ice | physical | 20 | 90% | 10 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Upper Hand | fighting | physical | 65 | 100% | 15 |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 |
| Wave Crash | water | physical | 120 | 100% | 10 |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 |
