
#855 · Black Tea Pokémon
Polteageist
ghostLeaving leftover black tea unattended is asking for this Pokémon to come along and pour itself into it, turning the tea into a new Polteageist.

Phony Polteageist
ghostBase stats
HP60
Attack65
Defense65
Sp. Atk134
Sp. Def114
Speed70
Total508
Abilities
- Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
- Cursed Body Hidden
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Learnable moves 46
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch Priority +2: usually moves first. | psychic | status | — | — | 15 |
| Aromatic Mist Raises an ally's Sp. Def by 1 stage. | fairy | status | — | — | 20 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Memento Lowers the target's Attack by 2 stages. Lowers the target's Sp. Atk by 2 stages. | dark | status | — | 100% | 10 |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ghost | physical | 90 | 100% | 10 |
| Poltergeist Fails if the target has no held item. | ghost | physical | 110 | 90% | 5 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Self-Destruct User faints. | normal | physical | 200 | 100% | 5 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Shell Smash Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage. Raises the user's Attack by 2 stages. Raises the user's Sp. Atk by 2 stages. Raises the user's Speed by 2 stages. | normal | status | — | — | 15 |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Strength Sap Lowers the target's Attack by 1 stage. | grass | status | — | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 |
| Sweet Scent Lowers opposing Pokémon's evasion by 2 stages. | normal | status | — | 100% | 20 |
| Teatime All Pokemon on the field consume their held berries. | normal | status | — | — | 10 |
| Trick User and target swap items. | psychic | status | — | 100% | 10 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 |