Pincurchin

#871 · Sea Urchin Pokémon

Pincurchin

electric

It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

Pincurchin

Pincurchin

electric

Base stats

HP48
Attack101
Defense95
Sp. Atk91
Sp. Def85
Speed15
Total435

Abilities

  • Lightning Rod

    This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

  • Electric Surge Hidden

    On switch-in, this Pokemon summons Electric Terrain. Lasts 5 turns, or 8 with Terrain Extender.

Defensive matchups

Learnable moves 48

MoveTypeClassPowerAccPP
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages.normalstatus——30
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10
Chilling Waterwaterspecial50100%20
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Hex Has double power if the target has a major status ailment.ghostspecial65100%10
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10
Memento Lowers the target's Attack by 2 stages. Lowers the target's Sp. Atk by 2 stages.darkstatus—100%10
Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage.waterspecial9085%10
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Pin Missile Hits 2 to 5 times.bugphysical2595%20
Poison Jab 30% chance to poison the target.poisonphysical80100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Recover Heals the user for 50% of max HP.normalstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scald 30% chance to burn the target.waterspecial80100%15
Self-Destruct User faints.normalphysical200100%5
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sucker Punch Priority +1: usually moves first.darkphysical70100%5
Supercell Slamelectricphysical10095%15
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Throat Chop Silences the target.darkphysical80100%15
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Wave Paralyzes the target.electricstatus—90%20
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.poisonstatus——20
Venoshock Inflicts double damage if the target is Poisoned.poisonspecial65100%10
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15
Zing Zap 30% chance to make the target flinch.electricphysical80100%10