Pikachu

#25 · Mouse Pokémon

Pikachu

electric

Possesses cheek sacs in which it stores electricity. This clever forest-dweller roasts tough berries with an electric shock before consuming them.

Pikachu

Pikachu

electric

Base stats

HP35
Attack55
Defense40
Sp. Atk50
Sp. Def50
Speed90
Total320

Abilities

  • Static

    30% chance a Pokemon making contact with this Pokemon will be paralyzed.

  • Lightning Rod Hidden

    This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Defensive matchups

Learnable moves 60

MoveTypeClassPowerAccPP
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Alluring Voicefairyspecial80100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15
Double Team Raises the user's evasion by 1 stage.normalstatus——15
Draining Kiss User recovers 75% of the damage dealt.fairyspecial50100%10
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20
Feint Priority +2: usually moves first.normalphysical30100%10
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Helping Hand Priority +5: usually moves first.normalstatus——20
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Knock Off Target drops its held item.darkphysical65100%20
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Nuzzle Paralyzes the target.electricphysical20100%20
Play Rough 10% chance to lower the target's Attack by 1 stage.fairyphysical9090%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15
Sweet Kiss Confuses the target for 2 to 5 turns.fairystatus—75%10
Thief Takes the target’s item.darkphysical60100%25
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Thunder Wave Paralyzes the target.electricstatus—90%20
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20
Trailblazegrassphysical50100%20
Upper Handfightingphysical65100%15
Volt Switch User must switch out after attacking.electricspecial70100%20
Volt Tackle 10% chance to paralyze the target. User takes 33% of the damage dealt as recoil.electricphysical120100%15
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15
Wish User will recover half its max HP at the end of the next turn.normalstatus——10
Zap Cannon Paralyzes the target.electricspecial12050%5