
Base stats
HP60
Attack50
Defense100
Sp. Atk95
Sp. Def70
Speed65
Total440
Abilities
Learnable moves 53
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | flying | physical | 55 | 100% | 15 |
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Air Cutter Critical hit ratio raised by 1. | flying | special | 60 | 95% | 25 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | water | status | — | — | 20 |
| Blizzard 10% chance to freeze opposing Pokémon. | ice | special | 110 | 70% | 5 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Brave Bird User takes 33% of the damage dealt as recoil. | flying | physical | 120 | 100% | 15 |
| Chilling Water | water | special | 50 | 100% | 20 |
| Dual Wingbeat Hits 2 times. | flying | physical | 40 | 90% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Feather Dance Lowers the target's Attack by 2 stages. | flying | status | — | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | flying | physical | 90 | 95% | 15 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Gunk Shot 30% chance to poison the target. | poison | physical | 120 | 80% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hurricane 30% chance to confuse the target for 2 to 5 turns. | flying | special | 110 | 70% | 10 |
| Hydro Pump Inflicts regular damage with no additional effect. | water | special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 |
| Liquidation 20% chance to lower the target's Defense by 1 stage. | water | physical | 85 | 100% | 10 |
| Muddy Water 30% chance to lower opposing Pokémon's accuracy by 1 stage. | water | special | 90 | 85% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Roost Heals the user for 50% of max HP. | flying | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Snowscape | ice | status | — | — | 10 |
| Soak Changes the target’s type to Water. | water | status | — | 100% | 20 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 |
| Steel Wing 10% chance to raise the user's Defense by 1 stage. | steel | physical | 70 | 90% | 25 |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | water | special | 90 | 100% | 15 |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | flying | status | — | — | 15 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 |
| Waterfall 20% chance to make the target flinch. | water | physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Whirlpool Traps the target for 5 to 6 turns. | water | special | 35 | 85% | 15 |
| Wide Guard Priority +3: usually moves first. | rock | status | — | — | 10 |
