Passimian

#766 · Teamwork Pokémon

Passimian

fighting

Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.

Passimian

Passimian

fighting

Base stats

HP100
Attack120
Defense90
Sp. Atk40
Sp. Def60
Speed80
Total490

Abilities

  • Receiver

    This Pokemon copies the Ability of an ally that faints.

  • Defiant Hidden

    This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Defensive matchups

Learnable moves 66

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Beat Up Hits 6 times.darkphysical—100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Chilling Waterwaterspecial50100%20
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10
Counter Priority -5: usually moves last.fightingphysical—100%20
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Electroweb Lowers opposing Pokémon's Speed by 1 stage.electricspecial5595%15
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Feint Priority +2: usually moves first.normalphysical30100%10
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Gunk Shot 30% chance to poison the target.poisonphysical12080%5
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.steelphysical—100%5
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Head 30% chance to make the target flinch.steelphysical80100%15
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Knock Off Target drops its held item.darkphysical65100%20
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Quick Attack Priority +1: usually moves first.normalphysical40100%30
Quick Guard Priority +3: usually moves first.fightingstatus——15
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15
Seismic Toss Inflicts damage equal to the user’s level.fightingphysical—100%20
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Superpower Lowers the user's Attack by 1 stage. Lowers the user's Defense by 1 stage.fightingphysical120100%5
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Thrash Hits every turn for 2-3 turns, then confuses the user.normalphysical120100%10
Trailblazegrassphysical50100%20
U-turn User must switch out after attacking.bugphysical70100%20
Upper Handfightingphysical65100%15
Uproar Lasts 3 turns.normalspecial90100%10
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30