Palafin

#964 · Dolphin Pokémon

Palafin

water

Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.

Zero Form Palafin

Zero Form Palafin

water

Base stats

HP100
Attack70
Defense72
Sp. Atk53
Sp. Def62
Speed100
Total457

Abilities

  • Zero to Hero

    If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.

Defensive matchups

Hero Form Palafin

Hero Form Palafin

water

Base stats

HP100
Attack160
Defense97
Sp. Atk106
Sp. Def87
Speed100
Total650

Abilities

  • Zero to Hero

    If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.

Defensive matchups

Learnable moves 58

MoveTypeClassPowerAccPPForms
Acrobatics Has double power if the user has no held item.flyingphysical55100%15All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Aqua Jet Priority +1: usually moves first.waterphysical40100%20All
Aqua Tail Inflicts regular damage with no additional effect.waterphysical9090%10All
Aura Sphere Never misses.fightingspecial80—20All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Boomburst Inflicts regular damage.normalspecial140100%10All
Bounce 30% chance to paralyze the target.flyingphysical8585%5All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20All
Chilling Waterwaterspecial50100%20All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Counter Priority -5: usually moves last.fightingphysical—100%20All
Dive User dives underwater, dodging all attacks, and hits next turn.waterphysical80100%10All
Double Hit Hits 2 times.normalphysical3590%10All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Draining Kiss User recovers 75% of the damage dealt.fairyspecial50100%10All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Flip Turn User must switch out after attacking.waterphysical60100%20All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Hard Presssteelphysical—100%10All
Haze Resets all Pokémon’s stats, accuracy, and evasion.icestatus——30All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hydro Pump Inflicts regular damage with no additional effect.waterspecial11080%5All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Jet Punchwaterphysical60100%15All
Liquidation 20% chance to lower the target's Defense by 1 stage.waterphysical85100%10All
Outrage Hits every turn for 2-3 turns, then confuses the user.dragonphysical120100%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Surf Inflicts regular damage and can hit Dive users.waterspecial90100%15All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Throat Chop Silences the target.darkphysical80100%15All
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All
Waterfall 20% chance to make the target flinch.waterphysical80100%15All
Wave Crashwaterphysical120100%10All
Whirlpool Traps the target for 5 to 6 turns.waterspecial3585%15All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All