Orthworm

#968 · Earthworm Pokémon

Orthworm

steel

This Pokémon lives in arid deserts. It maintains its metal body by consuming iron from the soil.

Orthworm

Orthworm

steel

Base stats

HP70
Attack85
Defense145
Sp. Atk60
Sp. Def55
Speed65
Total480

Abilities

  • Earth Eater

    This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.

  • Sand Veil Hidden

    If Sandstorm is active, this Pokemon's evasiveness is 1.25×; immunity to Sandstorm.

Learnable moves 40

MoveTypeClassPowerAccPP
Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.fightingphysical80100%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Coil Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. Raises the user's accuracy by 1 stage.poisonstatus——20
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Earth Power 10% chance to lower the target's Sp. Def by 1 stage.groundspecial90100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.steelphysical—100%10
Helping Hand Priority +5: usually moves first.normalstatus——20
High Horsepower Inflicts regular damage with no additional effect.groundphysical9595%10
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15
Iron Head 30% chance to make the target flinch.steelphysical80100%15
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.steelphysical—100%10
Metal Sound Lowers the target's Sp. Def by 2 stages.steelstatus—85%40
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Rock Blast Hits 2 to 5 times.rockphysical2590%10
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Sand Tomb Traps the target for 5 to 6 turns.groundphysical3585%15
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10
Shed Tailnormalstatus——10
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Spikes Scatters Spikes, hurting opposing Pokémon that switch in.groundstatus——20
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.steelspecial14095%5
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Wrap Traps the target for 2 to 4 turns.normalphysical1590%20