Oranguru

#765 · Sage Pokémon

Oranguru

normalpsychic

It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Oranguru

Oranguru

normalpsychic

Base stats

HP90
Attack60
Defense80
Sp. Atk90
Sp. Def110
Speed60
Total490

Abilities

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Telepathy

    This Pokemon does not take damage from attacks made by its allies.

  • Symbiosis Hidden

    If an ally uses its item, this Pokemon gives its item to that ally immediately.

Defensive matchups

0.5x psychic
Immune ghost

Learnable moves 64

MoveTypeClassPowerAccPP
After You Makes the target act next this turn.normalstatus——15
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10
Chilling Waterwaterspecial50100%20
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10
Extrasensory 10% chance to make the target flinch.psychicspecial80100%20
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15
Future Sight Hits the target two turns later.psychicspecial120100%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Gravity Disables moves and immunities that involve flying or levitating for five turns.psychicstatus——5
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10
Instruct Forces the target to repeat its last used move.psychicstatus——15
Knock Off Target drops its held item.darkphysical65100%20
Last Resort Can only be used after all of the user’s other moves have been used.normalphysical140100%5
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Magic Room Negates held items for five turns.psychicstatus——10
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10
Psychic Noisepsychicspecial75100%10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10
Quash Makes the target act last this turn.darkstatus—100%15
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Skill Swap User and target swap abilities.psychicstatus——10
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.normalspecial50100%10
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Trailblazegrassphysical50100%20
Trick User and target swap items.psychicstatus—100%10
Trick Room Priority -7: usually moves last.psychicstatus——5
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10
Yawn Makes the target drowsy.normalstatus——10
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15