Mr. Rime

#866 · Comedian Pokémon

Mr. Rime

icepsychic

Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

Mr. Rime

Mr. Rime

icepsychic

Base stats

HP80
Attack85
Defense75
Sp. Atk110
Sp. Def100
Speed70
Total520

Abilities

  • Tangled Feet

    This Pokemon's evasiveness is doubled as long as it is confused.

  • Screen Cleaner

    On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.

  • Ice Body Hidden

    If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

Defensive matchups

Learnable moves 93

MoveTypeClassPowerAccPP
After You Makes the target act next this turn.normalstatus——15
Ally Switch Priority +2: usually moves first.psychicstatus——15
Attract Infatuates the target.normalstatus—100%15
Avalanche Priority -4: usually moves last.icephysical60100%10
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5
Block Prevents the target from leaving battle.normalstatus——5
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20
Chilling Waterwaterspecial50100%20
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10
Copycat Uses the target’s last used move.normalstatus——20
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15
Freeze-Dry 10% chance to freeze the target.icespecial70100%20
Frost Breath Always lands a critical hit.icespecial6090%10
Future Sight Hits the target two turns later.psychicspecial120100%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Guard Swap User swaps Defense and Special Defense changes with the target.psychicstatus——10
Haze Resets all Pokémon’s stats, accuracy, and evasion.icestatus——30
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Hypnosis Puts the target to sleep for 2 to 4 turns.psychicstatus—60%20
Ice Beam 10% chance to freeze the target.icespecial90100%10
Ice Punch 10% chance to freeze the target.icephysical75100%15
Ice Shard Priority +1: usually moves first.icephysical40100%30
Ice Spinnericephysical80100%15
Icicle Spear Hits 2 to 5 times.icephysical25100%30
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Magic Room Negates held items for five turns.psychicstatus——10
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Mirror Coat Priority -5: usually moves last.psychicspecial—100%20
Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.fairystatus——10
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Power Split Averages Attack and Special Attack with the target.psychicstatus——10
Power Swap User swaps Attack and Special Attack changes with the target.psychicstatus——10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Rapid Spin Raises the user's Speed by 1 stage.normalphysical50100%40
Recycle User recovers the item it last used up.normalstatus——10
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Role Play Copies the target’s ability.psychicstatus——10
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Sheer Cold One-hit KO if it connects.icespecial—30%5
Skill Swap User and target swap abilities.psychicstatus——10
Slack Off Heals the user for 50% of max HP.normalstatus——5
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Snowscapeicestatus——10
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Stomping Tantrum Has double power if the user’s last move failed.groundphysical75100%10
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sucker Punch Priority +1: usually moves first.darkphysical70100%5
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Teeter Dance Confuses every other Pokémon for 2 to 5 turns.normalstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Wave Paralyzes the target.electricstatus—90%20
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20
Torment Torments the target.darkstatus—100%15
Trick User and target swap items.psychicstatus—100%10
Trick Room Priority -7: usually moves last.psychicstatus——5
Triple Axel Hits 3 times.icephysical2090%10
Uproar Lasts 3 turns.normalspecial90100%10
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15