Mr. Mime

#122 · Barrier Pokémon

Mr. Mime

psychicfairy

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Mr. Mime

Mr. Mime

psychicfairy

Base stats

HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460

Abilities

  • Soundproof

    This Pokemon is immune to sound-based moves, unless it used the move.

  • Filter

    This Pokemon receives 3/4 damage from supereffective attacks.

  • Technician Hidden

    This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.

Defensive matchups

0.5x psychic
0.25x fighting
Immune dragon

Learnable moves 77

MoveTypeClassPowerAccPP
Ally Switch Priority +2: usually moves first.psychicstatus——15
Attract Infatuates the target.normalstatus—100%15
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20
Confuse Ray Confuses the target for 2 to 5 turns.ghoststatus—100%10
Copycat Uses the target’s last used move.normalstatus——20
Dazzling Gleam Inflicts regular damage with no additional effect.fairyspecial80100%10
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endure Priority +4: usually moves first.normalstatus——10
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fire Punch 10% chance to burn the target.firephysical75100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15
Future Sight Hits the target two turns later.psychicspecial120100%10
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Guard Swap User swaps Defense and Special Defense changes with the target.psychicstatus——10
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Hypnosis Puts the target to sleep for 2 to 4 turns.psychicstatus—60%20
Ice Punch 10% chance to freeze the target.icephysical75100%15
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30
Magic Room Negates held items for five turns.psychicstatus——10
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5
Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.fairystatus——10
Mystical Fire Lowers the target's Sp. Atk by 1 stage.firespecial75100%10
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10
Power Split Averages Attack and Special Attack with the target.psychicstatus——10
Power Swap User swaps Attack and Special Attack changes with the target.psychicstatus——10
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10
Quick Guard Priority +3: usually moves first.fightingstatus——15
Rain Dance Changes the weather to rain for five turns.waterstatus——5
Recycle User recovers the item it last used up.normalstatus——10
Reflect Reduces damage from physical attacks by half.psychicstatus——20
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Role Play Copies the target’s ability.psychicstatus——10
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Safeguard Protects the user’s field from major status ailments and confusion for five turns.normalstatus——25
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15
Skill Swap User and target swap abilities.psychicstatus——10
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Snore 30% chance to make the target flinch.normalspecial50100%15
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sucker Punch Priority +1: usually moves first.darkphysical70100%5
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Teeter Dance Confuses every other Pokémon for 2 to 5 turns.normalstatus—100%20
Thief Takes the target’s item.darkphysical60100%25
Thunder 30% chance to paralyze the target.electricspecial11070%10
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Thunder Wave Paralyzes the target.electricstatus—90%20
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20
Torment Torments the target.darkstatus—100%15
Trick User and target swap items.psychicstatus—100%10
Trick Room Priority -7: usually moves last.psychicstatus——5
Uproar Lasts 3 turns.normalspecial90100%10
Wide Guard Priority +3: usually moves first.rockstatus——10
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns.psychicstatus——10
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15