
Learnable moves 65
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | Full Belly Morpeko |
| Aura Wheel Raises the user's Speed by 1 stage. | electric | physical | 110 | 100% | 10 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | All |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 | All |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 | All |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | electric | status | — | — | 10 | All |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 | All |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 | All |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 | All |
| Flatter Confuses the target for 2 to 5 turns. Raises the target's Sp. Atk by 1 stage. | dark | status | — | 100% | 15 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 | All |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 | All |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 | All |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 | All |
| Parting Shot Lowers the target's Attack by 1 stage. Lowers the target's Sp. Atk by 1 stage. | dark | status | — | 100% | 20 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | Full Belly Morpeko |
| Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | dark | physical | 20 | 100% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 | All |
| Quash Makes the target act last this turn. | dark | status | — | 100% | 15 | All |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 | All |
| Rapid Spin Raises the user's Speed by 1 stage. | normal | physical | 50 | 100% | 40 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 | All |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 | Full Belly Morpeko |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | Full Belly Morpeko |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 | All |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | Full Belly Morpeko |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | All |
| Stomping Tantrum Has double power if the user’s last move failed. | ground | physical | 75 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | normal | physical | 120 | 100% | 10 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | All |
| Torment Torments the target. | dark | status | — | 100% | 15 | All |
| Uproar Lasts 3 turns. | normal | special | 90 | 100% | 10 | All |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 | All |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 | All |

