
Learnable moves 61
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 | All |
| Beat Up Hits 6 times. | dark | physical | — | 100% | 10 | All |
| Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage. | fighting | status | — | — | 20 | All |
| Burning Jealousy Burns opposing Pokémon. | fire | special | 70 | 100% | 5 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Confuse Ray Confuses the target for 2 to 5 turns. | ghost | status | — | 100% | 10 | All |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 | All |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 | All |
| Destiny Bond If the user faints this turn, the target automatically will, too. | ghost | status | — | — | 5 | All |
| Double Team Raises the user's evasion by 1 stage. | normal | status | — | — | 15 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Giga Drain User recovers 50% of the damage dealt. | grass | special | 75 | 100% | 10 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Hex Has double power if the target has a major status ailment. | ghost | special | 65 | 100% | 10 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Leech Life User recovers 50% of the damage dealt. | bug | physical | 80 | 100% | 10 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 | All |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 | All |
| Night Shade Inflicts damage equal to the user’s level. | ghost | special | — | 100% | 15 | All |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 | All |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ghost | physical | 90 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Pounce | bug | physical | 50 | 100% | 20 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | All |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | All |
| Screech Lowers the target's Defense by 2 stages. | normal | status | — | 85% | 40 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 | All |
| Shadow Sneak Priority +1: usually moves first. | ghost | physical | 40 | 100% | 30 | All |
| Slash Critical hit ratio raised by 1. | normal | physical | 70 | 100% | 20 | Totem Disguised Mimikyu |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | All |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 | All |
| Will-O-Wisp Burns the target. | fire | status | — | 85% | 15 | All |
| Wood Hammer User takes 33% of the damage dealt as recoil. | grass | physical | 120 | 100% | 15 | All |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 | All |


