
#678 · Constraint Pokémon
Meowstic
psychicThe defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.

Male Meowstic
psychicBase stats
HP74
Attack48
Defense76
Sp. Atk83
Sp. Def81
Speed104
Total466
Abilities
- Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
- Prankster Hidden
This Pokemon's Status moves have priority raised by 1, but Dark types are immune.

Female Meowstic
psychicBase stats
HP74
Attack48
Defense76
Sp. Atk83
Sp. Def81
Speed104
Total466
Abilities
- Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
- Competitive Hidden
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Learnable moves 61
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Alluring Voice | fairy | special | 80 | 100% | 10 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 | All |
| Extrasensory 10% chance to make the target flinch. | psychic | special | 80 | 100% | 20 | Female Meowstic Mega Meowstic |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | Female Meowstic Mega Meowstic |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 | Male Meowstic Mega Meowstic |
| Iron Tail 30% chance to lower the target's Defense by 1 stage. | steel | physical | 100 | 75% | 15 | All |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | All |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 | All |
| Mean Look Prevents the target from leaving battle. | normal | status | — | — | 5 | Male Meowstic Mega Meowstic |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 | Male Meowstic Mega Meowstic |
| Nasty Plot Raises the user's Sp. Atk by 2 stages. | dark | status | — | — | 20 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | All |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | All |
| Psychic Noise | psychic | special | 75 | 100% | 10 | All |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 | All |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 | All |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 | Male Meowstic Mega Meowstic |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Role Play Copies the target’s ability. | psychic | status | — | — | 10 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Tail Slap Hits 2 to 5 times. | normal | physical | 25 | 85% | 10 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 | All |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | All |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 | All |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 | Male Meowstic Mega Meowstic |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 | All |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 | All |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

