Medicham

#308 · Meditate Pokémon

Medicham

fightingpsychic

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Medicham

Medicham

fightingpsychic

Base stats

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80
Total410

Abilities

  • Pure Power

    This Pokemon's Attack is doubled.

  • Telepathy Hidden

    This Pokemon does not take damage from attacks made by its allies.

Defensive matchups

Mega Medicham

Mega Medicham

fightingpsychic
Medichamite

Base stats

HP60
Attack100
Defense85
Sp. Atk80
Sp. Def85
Speed100
Total510

Abilities

Defensive matchups

Learnable moves 77

MoveTypeClassPowerAccPPForms
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages.normalstatus——30All
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Aura Sphere Never misses.fightingspecial80—20All
Axe Kickfightingphysical12090%10All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bullet Punch Priority +1: usually moves first.steelphysical40100%30All
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Counter Priority -5: usually moves last.fightingphysical—100%20All
Detect Inflicts protect on the user. Priority +4: usually moves first.fightingstatus——5All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Dynamic Punch Confuses the target for 2 to 5 turns.fightingphysical10050%5All
Endure Priority +4: usually moves first.normalstatus——10All
Energy Ball 10% chance to lower the target's Sp. Def by 1 stage.grassspecial90100%10All
Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.psychicspecial80100%10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10All
Feint Priority +2: usually moves first.normalphysical30100%10All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Gravity Disables moves and immunities that involve flying or levitating for five turns.psychicstatus——5All
Guard Swap User swaps Defense and Special Defense changes with the target.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.fightingphysical13090%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Imprison Prevents the target from using any moves that the user also knows.psychicstatus——10All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Night Shade Inflicts damage equal to the user’s level.ghostspecial—100%15All
Pain Split Sets the user’s and targets’s HP to the average of their current HP.normalstatus——20All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Power Swap User swaps Attack and Special Attack changes with the target.psychicstatus——10All
Power Trick User swaps Attack and Defense.psychicstatus——10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.psychicstatus——10All
Psycho Cut Critical hit ratio raised by 1.psychicphysical70100%20All
Psyshock Inflicts damage based on the target’s Defense, not Special Defense.psychicspecial80100%10All
Quick Guard Priority +3: usually moves first.fightingstatus——15All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Recover Heals the user for 50% of max HP.normalstatus——5All
Reflect Reduces damage from physical attacks by half.psychicstatus——20All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Skill Swap User and target swap abilities.psychicstatus——10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×.psychicspecial20100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Trailblazegrassphysical50100%20All
Trick User and target swap items.psychicstatus—100%10All
Trick Room Priority -7: usually moves last.psychicstatus——5All
Upper Handfightingphysical65100%15All
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All