Mawile

#303 · Deceiver Pokémon

Mawile

steelfairy

It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.

Mawile

Mawile

steelfairy

Base stats

HP50
Attack85
Defense85
Sp. Atk55
Sp. Def55
Speed50
Total380

Abilities

  • Hyper Cutter

    Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

  • Intimidate

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

  • Sheer Force Hidden

    This Pokemon's attacks with secondary effects have 1.3× power; nullifies the effects.

Mega Mawile

Mega Mawile

steelfairy
Mawilite

Base stats

HP50
Attack105
Defense125
Sp. Atk55
Sp. Def95
Speed50
Total480

Abilities

Learnable moves 68

MoveTypeClassPowerAccPPForms
Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage.rockspecial60100%5All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Attract Infatuates the target.normalstatus—100%15All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Dynamic Punch Confuses the target for 2 to 5 turns.fightingphysical10050%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20All
Fire Blast 10% chance to burn the target.firespecial11085%5All
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Foul Play Calculates damage with the target’s attacking stat.darkphysical95100%15All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Guard Swap User swaps Defense and Special Defense changes with the target.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Icy Wind Lowers opposing Pokémon's Speed by 1 stage.icespecial5595%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Head 30% chance to make the target flinch.steelphysical80100%15All
Knock Off Target drops its held item.darkphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Play Rough 10% chance to lower the target's Attack by 1 stage.fairyphysical9090%10All
Poison Fang 50% chance to badly poison the target.poisonphysical50100%15All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic Fangs Destroys Reflect and Light Screen.psychicphysical85100%10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Sandstorm Changes the weather to a sandstorm for five turns.rockstatus——10All
Seismic Toss Inflicts damage equal to the user’s level.fightingphysical—100%20All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Sludge Bomb 30% chance to poison the target.poisonspecial90100%10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Spit Up Power is 100 times the amount of energy Stockpiled.normalspecial—100%10All
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20All
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.steelspecial14095%5All
Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage.normalstatus——20All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sucker Punch Priority +1: usually moves first.darkphysical70100%5All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages.normalstatus—85%15All
Swallow Heals the user for 25% of max HP.normalstatus——10All
Sweet Scent Lowers opposing Pokémon's evasion by 2 stages.normalstatus—100%20All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20All