
Base stats
HP50
Attack85
Defense85
Sp. Atk55
Sp. Def55
Speed50
Total380
Abilities
- Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Sheer Force Hidden
This Pokemon's attacks with secondary effects have 1.3× power; nullifies the effects.
Learnable moves 68
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Ancient Power 10% chance to raise the user's Attack by 1 stage. 10% chance to raise the user's Defense by 1 stage. 10% chance to raise the user's Sp. Atk by 1 stage. 10% chance to raise the user's Sp. Def by 1 stage. 10% chance to raise the user's Speed by 1 stage. | rock | special | 60 | 100% | 5 | All |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 | All |
| Attract Infatuates the target. | normal | status | — | 100% | 15 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 | All |
| Brutal Swing Inflicts regular damage with no additional effect. | dark | physical | 60 | 100% | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Dynamic Punch Confuses the target for 2 to 5 turns. | fighting | physical | 100 | 50% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Fire Blast 10% chance to burn the target. | fire | special | 110 | 85% | 5 | All |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 | All |
| Flamethrower 10% chance to burn the target. | fire | special | 90 | 100% | 15 | All |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 | All |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 | All |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 | All |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Guard Swap User swaps Defense and Special Defense changes with the target. | psychic | status | — | — | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Ice Beam 10% chance to freeze the target. | ice | special | 90 | 100% | 10 | All |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 | All |
| Ice Punch 10% chance to freeze the target. | ice | physical | 75 | 100% | 15 | All |
| Icy Wind Lowers opposing Pokémon's Speed by 1 stage. | ice | special | 55 | 95% | 15 | All |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 | All |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 | All |
| Knock Off Target drops its held item. | dark | physical | 65 | 100% | 20 | All |
| Mega Kick Inflicts regular damage with no additional effect. | normal | physical | 120 | 75% | 5 | All |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Poison Fang 50% chance to badly poison the target. | poison | physical | 50 | 100% | 15 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Rock Slide 30% chance to make opposing Pokémon flinch. | rock | physical | 75 | 90% | 10 | All |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 | All |
| Seismic Toss Inflicts damage equal to the user’s level. | fighting | physical | — | 100% | 20 | All |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Sludge Bomb 30% chance to poison the target. | poison | special | 90 | 100% | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Solar Beam Requires a turn to charge before attacking. | grass | special | 120 | 100% | 10 | All |
| Spit Up Power is 100 times the amount of energy Stockpiled. | normal | special | — | 100% | 10 | All |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 | All |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 | All |
| Stockpile Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage. | normal | status | — | — | 20 | All |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 | All |
| Swallow Heals the user for 25% of max HP. | normal | status | — | — | 10 | All |
| Sweet Scent Lowers opposing Pokémon's evasion by 2 stages. | normal | status | — | 100% | 20 | All |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | All |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 | All |
| Thunder Punch 10% chance to paralyze the target. | electric | physical | 75 | 100% | 15 | All |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | All |

