Maushold

#925 · Family Pokémon

Maushold

normal

The larger pair protects the little ones during battles. When facing strong opponents, the whole group will join the fight.

Maushold (Family of Four)

Maushold (Family of Four)

normal

Base stats

HP74
Attack75
Defense70
Sp. Atk65
Sp. Def75
Speed111
Total470

Abilities

  • Friend Guard

    This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.

  • Cheek Pouch

    If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

  • Technician Hidden

    This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.

Defensive matchups

Immune ghost
Maushold (Family of Three)

Maushold (Family of Three)

normal

Base stats

HP74
Attack75
Defense70
Sp. Atk65
Sp. Def75
Speed111
Total470

Abilities

  • Friend Guard

    This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.

  • Cheek Pouch

    If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

  • Technician Hidden

    This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.

Defensive matchups

Immune ghost

Learnable moves 50

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
After You Makes the target act next this turn.normalstatus——15All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first.fairystatus—100%30All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Beat Up Hits 6 times.darkphysical—100%10All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Bullet Seed Hits 2 to 5 times.grassphysical25100%30All
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20All
Chilling Waterwaterspecial50100%20All
Copycat Uses the target’s last used move.normalstatus——20All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double Hit Hits 2 times.normalphysical3590%10All
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20All
Feint Priority +2: usually moves first.normalphysical30100%10All
Follow Me Priority +2: usually moves first.normalstatus——20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Helping Hand Priority +5: usually moves first.normalstatus——20All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mud Shot Lowers the target's Speed by 1 stage.groundspecial5595%15All
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10All
Play Rough 10% chance to lower the target's Attack by 1 stage.fairyphysical9090%10All
Population Bombnormalphysical2090%10All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Seed Bomb Inflicts regular damage with no additional effect.grassphysical80100%15All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Super Fang Inflicts damage equal to half the target’s HP.normalphysical—90%10All
Switcheroo User and target swap items.darkstatus—100%10All
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20All
Thief Takes the target’s item.darkphysical60100%25All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage.normalstatus—100%20All
Tidy Upnormalstatus——10All
Trailblazegrassphysical50100%20All
U-turn User must switch out after attacking.bugphysical70100%20All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All