
#925 · Family Pokémon
Maushold
normalThe larger pair protects the little ones during battles. When facing strong opponents, the whole group will join the fight.

Maushold (Family of Four)
normalBase stats
HP74
Attack75
Defense70
Sp. Atk65
Sp. Def75
Speed111
Total470
Abilities
- Friend Guard
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
- Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
- Technician Hidden
This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.

Maushold (Family of Three)
normalBase stats
HP74
Attack75
Defense70
Sp. Atk65
Sp. Def75
Speed111
Total470
Abilities
- Friend Guard
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
- Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
- Technician Hidden
This Pokemon's moves of 60 power or less have 1.5× power, including Struggle.
Learnable moves 50
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 | All |
| After You Makes the target act next this turn. | normal | status | — | — | 15 | All |
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 | All |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 | All |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | All |
| Beat Up Hits 6 times. | dark | physical | — | 100% | 10 | All |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 | All |
| Bullet Seed Hits 2 to 5 times. | grass | physical | 25 | 100% | 30 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | All |
| Chilling Water | water | special | 50 | 100% | 20 | All |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 | All |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 | All |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 | All |
| Double Hit Hits 2 times. | normal | physical | 35 | 90% | 10 | All |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 | All |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 | All |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 | All |
| Feint Priority +2: usually moves first. | normal | physical | 30 | 100% | 10 | All |
| Follow Me Priority +2: usually moves first. | normal | status | — | — | 20 | All |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 | All |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 | All |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 | All |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 | All |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 | All |
| Mud Shot Lowers the target's Speed by 1 stage. | ground | special | 55 | 95% | 15 | All |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Population Bomb | normal | physical | 20 | 90% | 10 | All |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 | All |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Seed Bomb Inflicts regular damage with no additional effect. | grass | physical | 80 | 100% | 15 | All |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 | All |
| Super Fang Inflicts damage equal to half the target’s HP. | normal | physical | — | 90% | 10 | All |
| Switcheroo User and target swap items. | dark | status | — | 100% | 10 | All |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 | All |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 | All |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 | All |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 | All |
| Tidy Up | normal | status | — | — | 10 | All |
| Trailblaze | grass | physical | 50 | 100% | 20 | All |
| U-turn User must switch out after attacking. | bug | physical | 70 | 100% | 20 | All |
| Water Pulse 20% chance to confuse the target for 2 to 5 turns. | water | special | 60 | 100% | 20 | All |