Manectric

#310 · Discharge Pokémon

Manectric

electric

It rarely appears before people. It is said to nest where lightning has fallen.

Manectric

Manectric

electric

Base stats

HP70
Attack75
Defense60
Sp. Atk105
Sp. Def60
Speed105
Total475

Abilities

  • Static

    30% chance a Pokemon making contact with this Pokemon will be paralyzed.

  • Lightning Rod

    This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

  • Minus Hidden

    If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5×.

Defensive matchups

Mega Manectric

Mega Manectric

electric
Manectite

Base stats

HP70
Attack75
Defense80
Sp. Atk135
Sp. Def80
Speed135
Total575

Abilities

  • Intimidate

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Defensive matchups

Learnable moves 49

MoveTypeClassPowerAccPPForms
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Attract Infatuates the target.normalstatus—100%15All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Charge Raises the user's Sp. Def by 1 stage.electricstatus——20All
Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage.electricspecial5090%10All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.ghoststatus——10All
Discharge 30% chance to paralyze every other Pokémon.electricspecial80100%15All
Eerie Impulse Lowers the target's Sp. Atk by 2 stages.electricstatus—100%15All
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.electricstatus——10All
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.electricspecial—100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fire Fang 10% chance to burn the target. 10% chance to make the target flinch.firephysical6595%15All
Flamethrower 10% chance to burn the target.firespecial90100%15All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Howl Raises the user and its allies' Attack by 1 stage.normalstatus——40All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch.icephysical6595%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Light Screen Reduces damage from special attacks by 50% for five turns.psychicstatus——30All
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5All
Pouncebugphysical50100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psychic Fangs Destroys Reflect and Light Screen.psychicphysical85100%10All
Quick Attack Priority +1: usually moves first.normalphysical40100%30All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled.electricspecial70100%20All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage.darkspecial5595%15All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Supercell Slamelectricphysical10095%15All
Switcheroo User and target swap items.darkstatus—100%10All
Thief Takes the target’s item.darkphysical60100%25All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch.electricphysical6595%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trailblazegrassphysical50100%20All
Uproar Lasts 3 turns.normalspecial90100%10All
Volt Switch User must switch out after attacking.electricspecial70100%20All
Wild Charge User takes 25% of the damage dealt as recoil.electricphysical90100%15All