
#943 · Boss Pokémon
Mabosstiff
darkMabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.

Mabosstiff
darkBase stats
HP80
Attack120
Defense90
Sp. Atk60
Sp. Def70
Speed85
Total505
Abilities
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Guard Dog
Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.
- Stakeout Hidden
This Pokemon's offensive stat is doubled against a target that switched in this turn.
Learnable moves 44
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Comeuppance | dark | physical | 1 | 100% | 10 |
| Crunch 20% chance to lower the target's Defense by 1 stage. | dark | physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Destiny Bond If the user faints this turn, the target automatically will, too. | ghost | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Endeavor Lowers the target’s HP to equal the user’s. | normal | physical | — | 100% | 5 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 |
| Fire Fang 10% chance to burn the target. 10% chance to make the target flinch. | fire | physical | 65 | 95% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Ice Fang 10% chance to freeze the target. 10% chance to make the target flinch. | ice | physical | 65 | 95% | 15 |
| Jaw Lock Prevents you and the target from switching out. | dark | physical | 80 | 100% | 10 |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | dragon | physical | 120 | 100% | 10 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | normal | status | — | — | 20 |
| Payback Power is doubled if the target has already moved this turn. | dark | physical | 50 | 100% | 10 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psychic Fangs Destroys Reflect and Light Screen. | psychic | physical | 85 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Swagger Confuses the target for 2 to 5 turns. Raises the target's Attack by 2 stages. | normal | status | — | 85% | 15 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |