Lucario

#448 · Aura Pokémon

Lucario

fightingsteel

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Lucario

Lucario

fightingsteel

Base stats

HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525

Abilities

  • Steadfast

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Justified Hidden

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Defensive matchups

Mega Lucario

Mega Lucario

fightingsteel
Lucarionite

Base stats

HP70
Attack145
Defense88
Sp. Atk140
Sp. Def70
Speed112
Total625

Abilities

  • Adaptability

    This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Defensive matchups

Mega Lucario Z

Mega Lucario Z

fightingsteel
Lucarionite Z

Base stats

HP70
Attack100
Defense70
Sp. Atk164
Sp. Def70
Speed151
Total625

Abilities

  • Aura Guard

    This Pokemon receives 1/2 damage from contact moves.

Defensive matchups

Learnable moves 83

MoveTypeClassPowerAccPPForms
Aerial Ace Never misses.flyingphysical60—20All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Aura Sphere Never misses.fightingspecial80—20All
Bite 30% chance to make the target flinch.darkphysical60100%25All
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10All
Body Slam 30% chance to paralyze the target.normalphysical85100%15All
Bone Rush Hits 2 to 5 times.groundphysical2590%10All
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15All
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20All
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20All
Bullet Punch Priority +1: usually moves first.steelphysical40100%30All
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Circle Throw Priority -6: usually moves last.fightingphysical6090%10All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10All
Copycat Uses the target’s last used move.normalstatus——20All
Counter Priority -5: usually moves last.fightingphysical—100%20All
Cross Chop Critical hit ratio raised by 1.fightingphysical10080%5All
Crunch 20% chance to lower the target's Defense by 1 stage.darkphysical80100%15All
Dark Pulse 20% chance to make the target flinch.darkspecial80100%15All
Detect Inflicts protect on the user. Priority +4: usually moves first.fightingstatus——5All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Dragon Pulse Inflicts regular damage with no additional effect.dragonspecial85100%10All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10All
Endure Priority +4: usually moves first.normalstatus——10All
Extreme Speed Priority +2: usually moves first.normalphysical80100%5All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Feint Priority +2: usually moves first.normalphysical30100%10All
Final Gambit Inflicts damage equal to the user’s remaining HP. User faints.fightingspecial—100%5All
Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage.steelspecial80100%10All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Heal Pulse Heals the user for 50% of max HP.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.fightingphysical13090%10All
Howl Raises the user and its allies' Attack by 1 stage.normalstatus——40All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Iron Defense Raises the user's Defense by 2 stages.steelstatus——15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Life Dew Heals the user for 25% of max HP.waterstatus——10All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Metal Sound Lowers the target's Sp. Def by 2 stages.steelstatus—85%40All
Meteor Mash 20% chance to raise the user's Attack by 1 stage.steelphysical9090%10All
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Poison Jab 30% chance to poison the target.poisonphysical80100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10All
Psychic 10% chance to lower the target's Sp. Def by 1 stage.psychicspecial90100%10All
Quick Attack Priority +1: usually moves first.normalphysical40100%30All
Quick Guard Priority +3: usually moves first.fightingstatus——15All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20All
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10All
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10All
Screech Lowers the target's Defense by 2 stages.normalstatus—85%40All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.steelspecial14095%5All
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.normalspecial50100%10All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Trailblazegrassphysical50100%20All
Upper Handfightingphysical65100%15All
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30All
Water Pulse 20% chance to confuse the target for 2 to 5 turns.waterspecial60100%20All
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15All