Lopunny

#428 · Rabbit Pokémon

Lopunny

normal

Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.

Lopunny

Lopunny

normal

Base stats

HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480

Abilities

  • Cute Charm

    30% chance of infatuating Pokemon of the opposite gender if they make contact.

  • Klutz

    This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

  • Limber Hidden

    This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Defensive matchups

Immune ghost
Mega Lopunny

Mega Lopunny

normalfighting
Lopunnite

Base stats

HP65
Attack136
Defense94
Sp. Atk54
Sp. Def96
Speed135
Total580

Abilities

  • Scrappy

    Fighting, Normal moves hit Ghost. Immune to Intimidate.

Defensive matchups

Learnable moves 76

MoveTypeClassPowerAccPPForms
Acrobatics Has double power if the user has no held item.flyingphysical55100%15All
After You Makes the target act next this turn.normalstatus——15All
Agility Raises the user's Speed by 2 stages.psychicstatus——30All
Assurance Power is doubled if the target has already received damage this turn.darkphysical60100%10All
Attract Infatuates the target.normalstatus—100%15All
Aura Sphere Never misses.fightingspecial80—20All
Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first.fairystatus—100%30All
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.normalstatus——40All
Blizzard 10% chance to freeze opposing Pokémon.icespecial11070%5All
Bounce 30% chance to paralyze the target.flyingphysical8585%5All
Brutal Swing Inflicts regular damage with no additional effect.darkphysical60100%20All
Charm Lowers the target's Attack by 2 stages.fairystatus—100%20All
Circle Throw Priority -6: usually moves last.fightingphysical6090%10All
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5All
Copycat Uses the target’s last used move.normalstatus——20All
Cosmic Power Raises the user's Defense by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20All
Cotton Guard Raises the user's Defense by 3 stages.grassstatus——10All
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10All
Double Hit Hits 2 times.normalphysical3590%10All
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10All
Draining Kiss User recovers 75% of the damage dealt.fairyspecial50100%10All
Dynamic Punch Confuses the target for 2 to 5 turns.fightingphysical10050%5All
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5All
Endure Priority +4: usually moves first.normalstatus——10All
Entrainment Copies the user’s ability onto the target.normalstatus—100%15All
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20All
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10All
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20All
Fire Punch 10% chance to burn the target.firephysical75100%15All
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.normalphysical—100%15All
Flatter Confuses the target for 2 to 5 turns. Raises the target's Sp. Atk by 1 stage.darkstatus—100%15All
Fling Throws held item at the target; power depends on the item.darkphysical—100%10All
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5All
Focus Punch Priority -3: usually moves last.fightingphysical150100%20All
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5All
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20All
Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed.psychicstatus——10All
Helping Hand Priority +5: usually moves first.normalstatus——20All
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.fightingphysical13090%10All
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5All
Hyper Voice Inflicts regular damage with no additional effect.normalspecial90100%10All
Ice Beam 10% chance to freeze the target.icespecial90100%10All
Ice Punch 10% chance to freeze the target.icephysical75100%15All
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15All
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20All
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20All
Mach Punch Priority +1: usually moves first.fightingphysical40100%30All
Mega Kick Inflicts regular damage with no additional effect.normalphysical12075%5All
Mirror Coat Priority -5: usually moves last.psychicspecial—100%20All
Payback Power is doubled if the target has already moved this turn.darkphysical50100%10All
Play Rough 10% chance to lower the target's Attack by 1 stage.fairyphysical9090%10All
Pouncebugphysical50100%20All
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10All
Quick Attack Priority +1: usually moves first.normalphysical40100%30All
Rain Dance Changes the weather to rain for five turns.waterstatus——5All
Rest User sleeps for two turns, completely healing itself.psychicstatus——5All
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15All
Round Has double power if it’s used more than once per turn.normalspecial60100%15All
Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage.ghostspecial80100%15All
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10All
Snore 30% chance to make the target flinch.normalspecial50100%15All
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10All
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10All
Sunny Day Changes the weather to sunny for five turns.firestatus——5All
Sweet Kiss Confuses the target for 2 to 5 turns.fairystatus—75%10All
Switcheroo User and target swap items.darkstatus—100%10All
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20All
Teeter Dance Confuses every other Pokémon for 2 to 5 turns.normalstatus—100%20All
Thunder 30% chance to paralyze the target.electricspecial11070%10All
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15All
Thunder Wave Paralyzes the target.electricstatus—90%20All
Thunderbolt 10% chance to paralyze the target.electricspecial90100%15All
Trailblazegrassphysical50100%20All
Triple Axel Hits 3 times.icephysical2090%10All
U-turn User must switch out after attacking.bugphysical70100%20All
Uproar Lasts 3 turns.normalspecial90100%10All