
Base stats
HP57
Attack80
Defense91
Sp. Atk80
Sp. Def87
Speed75
Total470
Abilities
Learnable moves 44
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fairy Lock Prevents all Pokémon from fleeing or switching out during the next turn. | fairy | status | — | — | 10 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | electric | status | — | — | 10 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | fairy | status | — | — | 10 |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Recycle User recovers the item it last used up. | normal | status | — | — | 10 |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Skitter Smack Lowers the target's Sp. Atk by 1 stage. | bug | physical | 70 | 90% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | ground | status | — | — | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Switcheroo User and target swap items. | dark | status | — | 100% | 10 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Torment Torments the target. | dark | status | — | 100% | 15 |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 |
