
Base stats
HP100
Attack135
Defense120
Sp. Atk60
Sp. Def85
Speed50
Total550
Abilities
- Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
- Supreme Overlord
This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.
- Pressure Hidden
If this Pokemon is the target of a foe's move, that move loses one additional PP.
Learnable moves 52
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | flying | physical | 60 | — | 20 |
| Air Slash 30% chance to make the target flinch. | flying | special | 75 | 95% | 15 |
| Assurance Power is doubled if the target has already received damage this turn. | dark | physical | 60 | 100% | 10 |
| Brick Break Destroys Reflect and Light Screen. | fighting | physical | 75 | 100% | 15 |
| Dark Pulse 20% chance to make the target flinch. | dark | special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Flash Cannon 10% chance to lower the target's Sp. Def by 1 stage. | steel | special | 80 | 100% | 10 |
| Fling Throws held item at the target; power depends on the item. | dark | physical | — | 100% | 10 |
| Focus Blast 10% chance to lower the target's Sp. Def by 1 stage. | fighting | special | 120 | 70% | 5 |
| Foul Play Calculates damage with the target’s attacking stat. | dark | physical | 95 | 100% | 15 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | grass | special | — | 100% | 20 |
| Guillotine One-hit KO if it connects. | normal | physical | — | 30% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Iron Defense Raises the user's Defense by 2 stages. | steel | status | — | — | 15 |
| Iron Head 30% chance to make the target flinch. | steel | physical | 80 | 100% | 15 |
| Kowtow Cleave | dark | physical | 85 | — | 10 |
| Lash Out Power doubles if the user had a stat stage lowered this turn. | dark | physical | 75 | 100% | 5 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | fighting | physical | — | 100% | 20 |
| Low Sweep Lowers the target's Speed by 1 stage. | fighting | physical | 65 | 100% | 20 |
| Mean Look Prevents the target from leaving battle. | normal | status | — | — | 5 |
| Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | steel | physical | — | 100% | 10 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 |
| Night Slash Critical hit ratio raised by 1. | dark | physical | 70 | 100% | 15 |
| Poison Jab 30% chance to poison the target. | poison | physical | 80 | 100% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Guard Priority +3: usually moves first. | fighting | status | — | — | 15 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | fighting | physical | — | 100% | 15 |
| Rock Tomb Lowers the target's Speed by 1 stage. | rock | physical | 60 | 95% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | rock | status | — | — | 10 |
| Scary Face Lowers the target's Speed by 2 stages. | normal | status | — | 100% | 10 |
| Shadow Claw Critical hit ratio raised by 1. | ghost | physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snarl Lowers opposing Pokémon's Sp. Atk by 1 stage. | dark | special | 55 | 95% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | ghost | status | — | 100% | 10 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | rock | status | — | — | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | steel | special | 140 | 95% | 5 |
| Stone Edge Critical hit ratio raised by 1. | rock | physical | 100 | 80% | 5 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sucker Punch Priority +1: usually moves first. | dark | physical | 70 | 100% | 5 |
| Swords Dance Raises the user's Attack by 2 stages. | normal | status | — | — | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | dark | status | — | 100% | 20 |
| Thief Takes the target’s item. | dark | physical | 60 | 100% | 25 |
| Throat Chop Silences the target. | dark | physical | 80 | 100% | 15 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Torment Torments the target. | dark | status | — | 100% | 15 |
| X-Scissor Inflicts regular damage with no additional effect. | bug | physical | 80 | 100% | 15 |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 |
