
#135 · Lightning Pokémon
Jolteon
electricBristles its fur into sharp, needlelike points when enraged. One can hear electricity crackle in its breath when it exhales.

Jolteon
electricBase stats
HP65
Attack65
Defense60
Sp. Atk110
Sp. Def95
Speed130
Total525
Abilities
- Volt Absorb
This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
- Quick Feet Hidden
If this Pokemon is statused, its Speed is 1.5×; ignores Speed drop from paralysis.
Learnable moves 59
| Move | Type | Class | Power | Acc | PP |
|---|---|---|---|---|---|
| Agility Raises the user's Speed by 2 stages. | psychic | status | — | — | 30 |
| Alluring Voice | fairy | special | 80 | 100% | 10 |
| Baby-Doll Eyes Lowers the target's Attack by 1 stage. Priority +1: usually moves first. | fairy | status | — | 100% | 30 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 |
| Bite 30% chance to make the target flinch. | dark | physical | 60 | 100% | 25 |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 |
| Charge Raises the user's Sp. Def by 1 stage. | electric | status | — | — | 20 |
| Charge Beam 70% chance to raise the user's Sp. Atk by 1 stage. | electric | special | 50 | 90% | 10 |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 |
| Copycat Uses the target’s last used move. | normal | status | — | — | 20 |
| Covet Takes the target’s item. | normal | physical | 60 | 100% | 25 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ghost | status | — | — | 10 |
| Detect Inflicts protect on the user. Priority +4: usually moves first. | fighting | status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | ground | physical | 80 | 100% | 10 |
| Discharge 30% chance to paralyze every other Pokémon. | electric | special | 80 | 100% | 15 |
| Double-Edge User takes 33% of the damage dealt as recoil. | normal | physical | 120 | 100% | 15 |
| Eerie Impulse Lowers the target's Sp. Atk by 2 stages. | electric | status | — | 100% | 15 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | electric | status | — | — | 10 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | electric | special | — | 100% | 10 |
| Electroweb Lowers opposing Pokémon's Speed by 1 stage. | electric | special | 55 | 95% | 15 |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 |
| Fake Tears Lowers the target's Sp. Def by 2 stages. | dark | status | — | 100% | 20 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | normal | physical | — | 100% | 15 |
| Focus Energy Increases the user’s chance to score a critical hit. | normal | status | — | — | 30 |
| Giga Impact User foregoes its next turn to recharge. | normal | physical | 150 | 90% | 5 |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | normal | special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 |
| Metal Sound Lowers the target's Sp. Def by 2 stages. | steel | status | — | 85% | 40 |
| Mud-Slap Lowers the target's accuracy by 1 stage. | ground | special | 20 | 100% | 10 |
| Pin Missile Hits 2 to 5 times. | bug | physical | 25 | 95% | 20 |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 |
| Quick Attack Priority +1: usually moves first. | normal | physical | 40 | 100% | 30 |
| Rain Dance Changes the weather to rain for five turns. | water | status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 |
| Rising Voltage If Electric Terrain is active and the user is grounded, this move has has its power doubled. | electric | special | 70 | 100% | 20 |
| Roar Forces the target out of battle. Priority -6: usually moves last. | normal | status | — | — | 20 |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | fire | status | — | — | 5 |
| Thunder 30% chance to paralyze the target. | electric | special | 110 | 70% | 10 |
| Thunder Fang 10% chance to paralyze the target. 10% chance to make the target flinch. | electric | physical | 65 | 95% | 15 |
| Thunder Wave Paralyzes the target. | electric | status | — | 90% | 20 |
| Thunderbolt 10% chance to paralyze the target. | electric | special | 90 | 100% | 15 |
| Tickle Lowers the target's Attack by 1 stage. Lowers the target's Defense by 1 stage. | normal | status | — | 100% | 20 |
| Trailblaze | grass | physical | 50 | 100% | 20 |
| Volt Switch User must switch out after attacking. | electric | special | 70 | 100% | 20 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | normal | special | 50 | 100% | 10 |
| Wild Charge User takes 25% of the damage dealt as recoil. | electric | physical | 90 | 100% | 15 |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 |
| Yawn Makes the target drowsy. | normal | status | — | — | 10 |