Infernape

#392 · Flame Pokémon

Infernape

firefighting

A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.

Infernape

Infernape

firefighting

Base stats

HP76
Attack104
Defense71
Sp. Atk104
Sp. Def71
Speed108
Total534

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5× with Fire attacks.

  • Iron Fist Hidden

    This Pokemon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.

Defensive matchups

Learnable moves 88

MoveTypeClassPowerAccPP
Acrobatics Has double power if the user has no held item.flyingphysical55100%15
Aerial Ace Never misses.flyingphysical60—20
Agility Raises the user's Speed by 2 stages.psychicstatus——30
Attract Infatuates the target.normalstatus—100%15
Aura Sphere Never misses.fightingspecial80—20
Blast Burn User foregoes its next turn to recharge.firespecial15090%5
Blaze Kick 10% chance to burn the target. Critical hit ratio raised by 1.firephysical8590%10
Body Slam 30% chance to paralyze the target.normalphysical85100%15
Brick Break Destroys Reflect and Light Screen.fightingphysical75100%15
Bulk Up Raises the user's Attack by 1 stage. Raises the user's Defense by 1 stage.fightingstatus——20
Bulldoze Lowers every other Pokémon's Speed by 1 stage.groundphysical60100%20
Burning Jealousy Burns opposing Pokémon.firespecial70100%5
Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage.psychicstatus——20
Close Combat Lowers the user's Defense by 1 stage. Lowers the user's Sp. Def by 1 stage.fightingphysical120100%5
Coaching Raises the user and its allies' Attack by 1 stage. Raises the user and its allies' Defense by 1 stage.fightingstatus——10
Counter Priority -5: usually moves last.fightingphysical—100%20
Dig User digs underground, dodging all attacks, and hits next turn.groundphysical80100%10
Double-Edge User takes 33% of the damage dealt as recoil.normalphysical120100%15
Drain Punch User recovers 50% of the damage dealt.fightingphysical75100%10
Earthquake Inflicts regular damage and can hit Dig users.groundphysical100100%10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.normalstatus—100%5
Endeavor Lowers the target’s HP to equal the user’s.normalphysical—100%5
Endure Priority +4: usually moves first.normalstatus——10
Facade Power doubles if user is burned, paralyzed, or poisoned.normalphysical70100%20
Fake Out Makes the target flinch. Priority +3: usually moves first.normalphysical40100%10
Fake Tears Lowers the target's Sp. Def by 2 stages.darkstatus—100%20
Feint Priority +2: usually moves first.normalphysical30100%10
Fire Blast 10% chance to burn the target.firespecial11085%5
Fire Punch 10% chance to burn the target.firephysical75100%15
Fire Spin Traps the target for 5 to 6 turns.firespecial3585%15
Flame Charge Raises the user's Speed by 1 stage.firephysical50100%20
Flamethrower 10% chance to burn the target.firespecial90100%15
Flare Blitz 10% chance to burn the target. User takes 33% of the damage dealt as recoil.firephysical120100%15
Fling Throws held item at the target; power depends on the item.darkphysical—100%10
Focus Blast 10% chance to lower the target's Sp. Def by 1 stage.fightingspecial12070%5
Focus Energy Increases the user’s chance to score a critical hit.normalstatus——30
Focus Punch Priority -3: usually moves last.fightingphysical150100%20
Giga Impact User foregoes its next turn to recharge.normalphysical15090%5
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.grassspecial—100%20
Gunk Shot 30% chance to poison the target.poisonphysical12080%5
Heat Wave 10% chance to burn opposing Pokémon.firespecial9590%10
Helping Hand Priority +5: usually moves first.normalstatus——20
Hyper Beam User foregoes its next turn to recharge.normalspecial15090%5
Iron Tail 30% chance to lower the target's Defense by 1 stage.steelphysical10075%15
Knock Off Target drops its held item.darkphysical65100%20
Lash Out Power doubles if the user had a stat stage lowered this turn.darkphysical75100%5
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.fightingphysical—100%20
Low Sweep Lowers the target's Speed by 1 stage.fightingphysical65100%20
Mach Punch Priority +1: usually moves first.fightingphysical40100%30
Mud-Slap Lowers the target's accuracy by 1 stage.groundspecial20100%10
Nasty Plot Raises the user's Sp. Atk by 2 stages.darkstatus——20
Overheat Lowers the user's Sp. Atk by 2 stages.firespecial13090%5
Poison Jab 30% chance to poison the target.poisonphysical80100%20
Protect Inflicts protect on the user. Priority +4: usually moves first.normalstatus——10
Psych Up Discards the user’s stat changes and copies the target’s.normalstatus——10
Raging Furyfirephysical120100%10
Rest User sleeps for two turns, completely healing itself.psychicstatus——5
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.fightingphysical—100%15
Roar Forces the target out of battle. Priority -6: usually moves last.normalstatus——20
Rock Slide 30% chance to make opposing Pokémon flinch.rockphysical7590%10
Rock Tomb Lowers the target's Speed by 1 stage.rockphysical6095%15
Round Has double power if it’s used more than once per turn.normalspecial60100%15
Scary Face Lowers the target's Speed by 2 stages.normalstatus—100%10
Scorching Sands 30% chance to burn the target.groundspecial70100%10
Shadow Claw Critical hit ratio raised by 1.ghostphysical70100%15
Slack Off Heals the user for 50% of max HP.normalstatus——5
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.normalstatus——10
Smack Down Removes any immunity to Ground damage.rockphysical50100%15
Snore 30% chance to make the target flinch.normalspecial50100%15
Solar Beam Requires a turn to charge before attacking.grassspecial120100%10
Stealth Rock Causes damage when opposing Pokémon switch in.rockstatus——20
Stone Edge Critical hit ratio raised by 1.rockphysical10080%5
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.normalstatus——10
Sunny Day Changes the weather to sunny for five turns.firestatus——5
Switcheroo User and target swap items.darkstatus—100%10
Swords Dance Raises the user's Attack by 2 stages.normalstatus——20
Taunt For the next few turns, the target can only use damaging moves.darkstatus—100%20
Temper Flarefirephysical75100%10
Thief Takes the target’s item.darkphysical60100%25
Throat Chop Silences the target.darkphysical80100%15
Thunder Punch 10% chance to paralyze the target.electricphysical75100%15
Torment Torments the target.darkstatus—100%15
U-turn User must switch out after attacking.bugphysical70100%20
Upper Handfightingphysical65100%15
Uproar Lasts 3 turns.normalspecial90100%10
Vacuum Wave Priority +1: usually moves first.fightingspecial40100%30
Will-O-Wisp Burns the target.firestatus—85%15
Zen Headbutt 20% chance to make the target flinch.psychicphysical8090%15