
Base stats
HP60
Attack65
Defense55
Sp. Atk105
Sp. Def95
Speed95
Total475
Abilities
- Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Synchronize
If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
- Psychic Surge Hidden
On switch-in, this Pokemon summons Psychic Terrain. Lasts 5 turns, or 8 with Terrain Extender.
Base stats
HP70
Attack55
Defense65
Sp. Atk95
Sp. Def105
Speed85
Total475
Abilities
- Own Tempo
This Pokemon cannot be confused. Immune to Intimidate.
- Synchronize
If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
- Psychic Surge Hidden
On switch-in, this Pokemon summons Psychic Terrain. Lasts 5 turns, or 8 with Terrain Extender.
Learnable moves 57
| Move | Type | Class | Power | Acc | PP | Forms |
|---|---|---|---|---|---|---|
| After You Makes the target act next this turn. | normal | status | — | — | 15 | Male Indeedee |
| Alluring Voice | fairy | special | 80 | 100% | 10 | Female Indeedee |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | normal | status | — | — | 40 | Female Indeedee |
| Body Slam 30% chance to paralyze the target. | normal | physical | 85 | 100% | 15 | All |
| Calm Mind Raises the user's Sp. Atk by 1 stage. Raises the user's Sp. Def by 1 stage. | psychic | status | — | — | 20 | All |
| Charm Lowers the target's Attack by 2 stages. | fairy | status | — | 100% | 20 | Female Indeedee |
| Dazzling Gleam Inflicts regular damage with no additional effect. | fairy | special | 80 | 100% | 10 | All |
| Drain Punch User recovers 50% of the damage dealt. | fighting | physical | 75 | 100% | 10 | All |
| Draining Kiss User recovers 75% of the damage dealt. | fairy | special | 50 | 100% | 10 | All |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | normal | status | — | 100% | 5 | Male Indeedee |
| Endure Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Energy Ball 10% chance to lower the target's Sp. Def by 1 stage. | grass | special | 90 | 100% | 10 | All |
| Expanding Force If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | psychic | special | 80 | 100% | 10 | Male Indeedee |
| Extrasensory 10% chance to make the target flinch. | psychic | special | 80 | 100% | 20 | Male Indeedee |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | normal | physical | 70 | 100% | 20 | All |
| Fake Out Makes the target flinch. Priority +3: usually moves first. | normal | physical | 40 | 100% | 10 | All |
| Follow Me Priority +2: usually moves first. | normal | status | — | — | 20 | Female Indeedee |
| Future Sight Hits the target two turns later. | psychic | special | 120 | 100% | 10 | All |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | psychic | status | — | — | 5 | Male Indeedee |
| Guard Split Averages Defense and Special Defense with the target. | psychic | status | — | — | 10 | Female Indeedee |
| Guard Swap User swaps Defense and Special Defense changes with the target. | psychic | status | — | — | 10 | Female Indeedee |
| Heal Pulse Heals the user for 50% of max HP. | psychic | status | — | — | 10 | Female Indeedee |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | psychic | status | — | — | 10 | All |
| Helping Hand Priority +5: usually moves first. | normal | status | — | — | 20 | All |
| Hyper Voice Inflicts regular damage with no additional effect. | normal | special | 90 | 100% | 10 | All |
| Imprison Prevents the target from using any moves that the user also knows. | psychic | status | — | — | 10 | All |
| Last Resort Can only be used after all of the user’s other moves have been used. | normal | physical | 140 | 100% | 5 | Male Indeedee |
| Light Screen Reduces damage from special attacks by 50% for five turns. | psychic | status | — | — | 30 | Female Indeedee |
| Magic Room Negates held items for five turns. | psychic | status | — | — | 10 | Male Indeedee |
| Mystical Fire Lowers the target's Sp. Atk by 1 stage. | fire | special | 75 | 100% | 10 | All |
| Play Rough 10% chance to lower the target's Attack by 1 stage. | fairy | physical | 90 | 90% | 10 | All |
| Power Split Averages Attack and Special Attack with the target. | psychic | status | — | — | 10 | Male Indeedee |
| Power Swap User swaps Attack and Special Attack changes with the target. | psychic | status | — | — | 10 | Male Indeedee |
| Protect Inflicts protect on the user. Priority +4: usually moves first. | normal | status | — | — | 10 | All |
| Psych Up Discards the user’s stat changes and copies the target’s. | normal | status | — | — | 10 | All |
| Psychic 10% chance to lower the target's Sp. Def by 1 stage. | psychic | special | 90 | 100% | 10 | All |
| Psychic Noise | psychic | special | 75 | 100% | 10 | Male Indeedee |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | psychic | status | — | — | 10 | All |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | psychic | special | 80 | 100% | 10 | All |
| Reflect Reduces damage from physical attacks by half. | psychic | status | — | — | 20 | Female Indeedee |
| Rest User sleeps for two turns, completely healing itself. | psychic | status | — | — | 5 | All |
| Round Has double power if it’s used more than once per turn. | normal | special | 60 | 100% | 15 | All |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | normal | status | — | — | 25 | Female Indeedee |
| Shadow Ball 20% chance to lower the target's Sp. Def by 1 stage. | ghost | special | 80 | 100% | 15 | All |
| Sing Puts the target to sleep for 2 to 4 turns. | normal | status | — | 55% | 15 | Female Indeedee |
| Skill Swap User and target swap abilities. | psychic | status | — | — | 10 | All |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | normal | status | — | — | 10 | All |
| Snore 30% chance to make the target flinch. | normal | special | 50 | 100% | 15 | All |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | psychic | special | 20 | 100% | 10 | All |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | normal | status | — | — | 10 | All |
| Terrain Pulse If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | normal | special | 50 | 100% | 10 | All |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | normal | special | 80 | 100% | 10 | Male Indeedee |
| Trick User and target swap items. | psychic | status | — | 100% | 10 | All |
| Trick Room Priority -7: usually moves last. | psychic | status | — | — | 5 | All |
| Wish User will recover half its max HP at the end of the next turn. | normal | status | — | — | 10 | All |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | psychic | status | — | — | 10 | Male Indeedee |
| Zen Headbutt 20% chance to make the target flinch. | psychic | physical | 80 | 90% | 15 | All |

